avalon-midboss and treasure

about the avalon boss

  • the last hit mechanic (during peacetime) is good

    Votes: 0 0.0%

  • Total voters
    12

Terala

Astellian
May 22, 2020
660
373
63
what do you think about the avalon midboss treasure
[and the fact, that some already dropped it 3 times ... while others haven't for nearly a year already]

and what's you're opinion on the last-hit mechanics
 

EdVanSpeck

Astellian
Feb 28, 2020
4
11
3
in my opinion, kalmar's respawn time is a problem. this should be randomly between 6 and 24 hours and not at the same time every evening.
 

Freggel

Astellian
Oct 14, 2019
64
50
18
How about just let it be a Legendary Treasure, that is hard to get. I mean compared to heroic its not much better but all i see now is cry for the rarest things to get all the way more easily to be faster done with the game. why cant you (terra) just stop cry about that and not posting bs like that. The mechanic should be most dps like evry other monster/boss in the game. if you are not able to do more dmg then the other grp, then you simply to weak. some things are luck, some are not. just let it be as it is. a ******* rare treasure that is not filling up your inventory like all the other trash treasures.
 
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akqpars

Astellian
Aug 13, 2020
36
28
18
How about just let it be a Legendary Treasure, that is hard to get. I mean compared to heroic its not much better but all i see now is cry for the rarest things to get all the way more easily to be faster done with the game. why cant you (terra) just stop cry about that and not posting bs like that. The mechanic should be most dps like evry other monster/boss in the game. if you are not able to do more dmg then the other grp, then you simply to weak. some things are luck, some are not. just let it be as it is. a ******* rare treasure that is not filling up your inventory like all the other trash treasures.
Ênough with your despotic condescending attitude, if you have different opinion just voice it without belittling, but sharing your perspective.
 

Terala

Astellian
May 22, 2020
660
373
63
I mean compared to heroic its not much better but all i see now is cry for the rarest things to get all the way more easily to be faster done with the game.
has anyone asked, to get them easier ?
has anyone asked, to get them faster ?

How about just let it be a Legendary Treasure, that is hard to get.
do you realy understand a roll the dice casino royale simulation as "hard to get" gameplay element ?

hard to get can mean many things,
it could mean, for example, that you have to know the game and it's mechanics ... when and how to use you're skill set or how to play you're astels well [do we even have elements in this game, that realy require that ?] ...

it could also mean something like "time consuming to get" ... a repeatative grind of 100% the exact same content ... over and over again ... day in, day out ... for several years ...

and while i actually would love to see more of first and less of second ...
i wouldn't realy count a casino royale simulation, where someone get's it at the first try and is done with it,
while another one doesn't git it after over a year of gameplay as "hard to get"

it doesn't require any skill ... it doesn't require any time investmente
it's just 100% pure randomness ... that has nothing to do with hard/easy dear freggel

The mechanic should be most dps like evry other monster/boss in the game.
since i do believe, that we all already saw the great work of the faction balancing systems in the past,
i would realy wish for a system, that takes ones individual effort as a player, as a party into account ... and not some silly rng effects



to make my suggestion about the mid-boss treasure a bit more concrete there,
let's say a year has 365 days ...
let's assume, that each faction get's the boss 1/3 of the time ... so 121 times
and let's further assume, that theres a player out there, who does the boss once each and every day ... for ... lets say 10 out of the 12 month of the year ... (so, that he gets him 100 times)

then there should be a quest counting ...
1st kill rng box ... 2nd kill rng box ... but at the 20'th box, for example, you could implement a sure broken hilt ...
and than at the [housenumber] 50'th box you could get the heroic save ... at the 70'th another hilt ... and at the 100'th another heroic

and once you've collected 2 to 3 heroics and hilts you would be able to craft the legandary out of it ...

that way, you would still have the rng'esus system of players dropping it in their first try and having to never ever enter again,
while others still wouldn't get it after month of playing

you would still have the rng'esus system of players getting stuffed with that treasure,
while others still wouldn't get it after month of playing

but you would have implemented a failsafe mechanics,
saying, that after a certain time ... if you haven't rng dropped it till than,
you would be able to craft / get it for sure

just let it be as it is. a ******* rare treasure that is not filling up your inventory like all the other trash treasures.
dear freggel, the rng drop might fill up your inventory if you're lucky and get it dropped ten times like all the other trash treasures,
but i honestly fail to see, how a "you get it once every year" would even be capable of filling up you're inventory

and don't worry, your treasure would still have it's same old value ... the only difference would be, that other players (who haven't had the casino royale rng on their side yet) could also acchieve it with a large ammount of effort too


nobody asked for the possibility, to get them faster
nobody asked for the possibility, to get them easier

what's asked for is the possibility, to get them less random ...
to implement a failsafe mechanics into these randomness ... to "cap" the ammount of bad luck somone is allowed to have
 

Freggel

Astellian
Oct 14, 2019
64
50
18
nobody asked for the possibility, to get them faster
nobody asked for the possibility, to get them easier

what's asked for is the possibility, to get them less random ...
nothing more to say. except you dont know what less random means compared to the situation as it is atm xD
 
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Terala

Astellian
May 22, 2020
660
373
63
except you dont know what less random
less random means less uncertainty, if you'll get it day one or year onethousandninehundredeleven of playing the game / regularly killing the boss

and again, don't confuse "xyz is hard" with "xyz is a diceroll gamble"
 

Ferara

Astellian
May 6, 2020
195
110
43
Addition:

Make some incentive for player who already has to care about midboss.

Right now once you get the Legendary one there is no reason to ever go back
 
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Terala

Astellian
May 22, 2020
660
373
63
How about just let it be a Legendary Treasure, that is hard to get.
and if you have a certain type of content [like the midboss]
and if you do that content several times a week for nearly a year, without being able to get the drop

than at a certain point, you just have to admit, that these system is broken

and if someone stands afk next to the boss, without doing a single point of dmg
and if someone puts his twin into the room, while doing him with their main
and if somone stands around on his horse, waiting ... and waiting ... and waiting ... without helping at the boss ...
and than does a single hit ...

if that one get's the treasure ... while another one, actively participating doesn't ... not for weeks, not for month ... for years

than at a certain point, you just have to admit, that these system is broken

and if someone enters the area ... once ... a single time ... and instantly gets it (thus having no reason to ever again reenter it)
while others, killing him frequently ... not for weeks ... not for month ... for years ... aren't capable to get their hands on it

than at a certain point, you just have to admit, that these system is broken

if ppl drop them ... twice, 3 ... 4 or 5 times and start throwing them away,
while others trying to get them for over a year don't even see them, ... than at a certain point, you just have to admit

at a certain point, you just have to admit, that these system is broken ...

that's not "hard to get" ... you don't even have to know, how to move youre char
that's simply a broken system
 

Terala

Astellian
May 22, 2020
660
373
63
Like you and Fusion did with HG Bosses? XD
a) the huntingground bosses are not the topic of this tread,
b) at the hunting ground bosses you have a fixed reward you get for participation, not a random drop, you might ... or might not get
[you have no possibility, to "steal" the quest from someone else ... no one gets out empty handed at the end]

c) name 'n shame is prohibited within these forums [!] , and, quite honestly, i realy don't have to let myself tell that from the person, who perfected stone stealing within avalon [like, waiting above a clip, while someone els does the stone below ... jumping down and farming the mobs, instead of helping at the stones ... but hey, the stones are for everyone]

d) we, of course, can also talk about the point, how a certain guild did the bosses, without calling them ... or how certain players always tank them next to the reset point ... thus invalidating the work of many players already several times in the past ...

yes, i do believe that certain mechanics would need a rework and could use a more effort / participation based type of mechanics,
that's something i said day 1 to the huntinggroundbosses ... that's something [like you can see in the poll i made], i say about the midboss or the atra towers to

of course, we can talk about all these topics,
but these tread is explicitly about the avalon midboss ...
and if you want to discuss any other topic aang, i would kindly like to ask you, to create another tread about it
 
Last edited:

Aang

Astellian
Sep 18, 2019
158
77
28
leching is leeching. it does not matter how the loot reward is but yeah you are ignorant about that anyway.

back to topic: keep the boss as it is so ppl still do him.