EARLY game to-do list, things you'd wish you'd done!

Xovian

Astellian
May 27, 2019
402
435
63
This post is supposed to be a bit of a guide for new players or for people making alts, and don't want to forget the important stuff. It has two sections, one for early game stuff and a second for general info people may want to reference. Keep in mind this is essentially for players 4-10 in the early section. Players are free to add to it, just keep in mind the lack of items/money that a new player would have access to. For the General section, it just contains general info you wish you'd known on your first play through or want to remember when it comes Alt time. I'll update this post as i see other things added. *Note: Unless specified, this assumes mostly solo play. Group play may or may not be covered by everything below.

EARLY:
---- Choose your gathering skill, unlike the CBT's, the game now allows this to be selected at level 4, so as soon as you get inside of Meiville and select your new bind point, have this on your to-do list.

---- Get your Astel packs for achievements, this may be the single MOST important thing you can do, early game. You can get an Astel as high as 3* (reports that these specific packs can still give 5* are also around) from doing the below, so well worth the time/effort.:

>1st when you enter the town of Meiville, after doing the first dungeon. You should have some coin by this point. You'll need 1500 Asper (aka Gold). Make sure you pawn the stuff in your Misc tab, its junk/vendor fodder. Go to the Accessory merchant after you clear your inventory of weapons/armor, if you have any excess outside of the lvl1 items, feel free to dismantle them, you'll need it later. If you haven't dismantled anything yet, then buy 100 of the 15Asper rings, and dismantle them all. Obviously you can only do at most 30 at a time. So do it 3 times and then buy 10 and dismantle those. You'll get the achievement which gives an Astel card pack. Good luck!

>This may need to come as you get closer to level 10, as you'll need to have a bit of coin and have dismantled some items already. If you did the above, you may have to do a bit more, but it wont take many dismantles to get there. Go back to the same vendor and make the same purchases, same way, to get 100 total. Enchant each of them by +1, then sell or dismantle at your choosing. This keeps the cost low and you wont waste much in the way of enhancement stones. While early game Asper is at a premium, selling it will only net 1Asper. The choice is up to you.

>You'll also get one for having been logged in on a character for 10 hours, 100 potions used and 1000 kills.

---- When in doubt about what to do during a quest, " F " it. If you've already moved to the location but you dont see anything, hit " F ", It doesn't matter if it's a cauldron, a book or a key that you need, F'ing it is the way to go! :devilish:

---- Knowing the primary two stats you should focus on by class is helpful for early game. I'll list the primary two for early game, keep in mind this info is based on solo play which the majority of people do during the early game. After all a dead mob does no damage, and you want to have good consistency in the early game. One final note about the stats below, it is assumed you are also using the right Astel for what you are fighting (EG: DPS, don't tank the dungeon boss, summon a knight Astel like Rota) :

>Warrior - Str & Con: Str for damage and Con for the staying power needed as DPS isn't as high as a DPS class.
>Scholar - Wil & Int: Wil for healing and DoT damage, Int for magic damage.
>Assassin - Dex & Str: Dex for the higher crit rate and Str to have good sustained as well as adding to higher damage from crits.
>Archer - Dex & Str: Dex for the higher crit rate and Str to have good sustained as well as adding to higher damage from crits.
>Mage - Int & Kno: Int for magic damage and Kno for higher crit rate.

GENERAL:
----Astel just keeps showing a "loading" marker above their heads, and they wont attack? Hit " H " to put them back into combat enabled mode. Also of note, for the more squishy Astellians who need their Astel's to get agro first, hit " R " to make them attack to get that initial agro.

----If it's crowded in the area, and you're running into too many players trying to complete the same quest, switch channels, right above the Map. Also, some people turned on the Map overlay which "blocks the screen", hit " N ", to turn it off, if desired.

----Before moving to a new area, ALWAYS check your map for important Quests. Important quests are generally one of two things: Astel's or Treasure items, both of which are MUST HAVES. Use the map filter to disable everything but them before you move on, especially if you are going to be moving to the next major city.

----Keep your Astels on the bar to level them, even if you don't plan to use them. If you have empty space, which you will in the beginning, there's no reason not to level them up.

----Don't forget you can setup chains for abilities. Just make sure the bottom has some sort of cooldown on it, if it has no cooldown you'll never see the ones above it. You can do this for up to 4 skills, saves slots in the long run. Left click the skill to expand it, place up to 4 in the slots. Generally speaking, highest cooldown first unless it chains with other skills to give a specific effect. A final note, the top row ctrl+# does not have quick slots for multiple skills.

----Skills can be upgraded, don't forget to do this. Which is best? Depends on how you play, sometimes a faster cooldown is worth it, sometimes more damage is. Having a mix of both to give a specific result for a chain (see above) can be very helpful and get you those efficient kills for time and mana used. Also there is no reason to worry, you can reset these outside of combat, anytime. So experiment!

----Enhancement of a specific piece of gear even at low level, if it has good stats for the class you're playing, enhancing it to +5 shouldn't be a problem. There's no risk of it failing & down grading, and it's fairly cheap to do so even for items that are rare (blue quality) or below. Do keep in mind if you have funded an Alt, if you over enhance items, you may put it out of your level range to actually equip it.

----Don't be afraid to add Runes to gear, you can always pull them out later and use em again.

----As above, but with Star Jewels, no reason not to add them to an Astel, even if you dont regularly use the Astel. It saves you space, and you can later remove them and have plenty for trying to combine for upgrades. Just make sure not to "commit" them by clicking enhance, just put em in the slot, you'll get the bonus.

----You can downgrade items for crafting, using Raw Material Dismantling section. (EX: Turn Intermediate Leather into Common Leather)

----Colosseum/Arena opens at level 30, make sure you do it daily, you'll need the coins/rewards soon enough.

---- Solo Colosseum, Astels dont use AP normally, SUMMON 3, and keep em the whole fight (Yes, even Guardian Astels).

*******
I'll add things as i think of more, or if people add useful information players may want to know.
Hope this was useful to you. :)
 
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kiraleigh

Astellian
Sep 22, 2019
21
30
13
Finishing the collection Items :(
You can purchase the collection item materials for Star's Tale from the Auction House -- although they are quite scarce at the moment. Remember that each item for Star's Tale collection tends to require anywhere from 10-50 of a material and you use them to craft an item related to the basic material, then use that item to gain the "knowledge".

I went back earlier to get my leaf collectible from the first area and it took me about an hour to farm the 15 leaves needed to craft the item.

Quick Edit:
You can use your Crafting screen to view which Collectibles are made in each professional. Also, some of the Loot items for Star's Tale do not require crafting -- they are simply found. An example of this are the Priest Notes/Pages found at the Temple in the first Star's Tale. You simply need to use that item to gain the "knowledge".
 
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Seven7

Astellian
Jun 27, 2019
99
97
28
Another useful information:

if the questing area is crowded you can „change the channel“ at the top right of your screen.

This seems to help with lags sometimes, too.
Oh I love games with the ability to "change channels" - so helpful when one area gets too crowded!
 

ProTunes

Astellian
Sep 11, 2019
112
33
28
Thnx m8 for this awesome tips putted it in my discord from guild this would be very helpful keep up the good work! 👍🏻
 

Xovian

Astellian
May 27, 2019
402
435
63
Glad it was of some use.
I've added a bit more to it as well.
I'll keep adding things as the game moves forward.
 

Fireball36

Astellian
Jul 3, 2019
32
30
18
THANK YOU, Xovian, for the useful tips! I will have to try that "F" button. Also I didn't know about Astel card packs (and I'm level 23 ATM) so I will try the disassembling many cheap rings tip for the reward. You're a gentleman (or lady, I shouldn't assume) and a scholar! (y)(y):)
 

Xovian

Astellian
May 27, 2019
402
435
63
Another update, one of which some might find very important (last general addition).
 

GoVirgo

Astellian
Sep 26, 2019
18
7
3
----As above, but with Star Jewels, no reason not to add them to an Astel, even if you dont regularly use the Astel. It saves you space, and you can later remove them and have plenty for trying to combine for upgrades. Just make sure not to "commit" them by clicking enhance, just put em in the slot, you'll get the bonus.
I am only level 19 and I did "commit" to enhance some of my Astels (Rota and Serpent) using Star Jewels. Could you explain why I should not enhance? Or how/when I should enhance Astels? And thanks so much for this useful tips!
 

Xovian

Astellian
May 27, 2019
402
435
63
@GoVirgo
You can commit, but early in the game you'll probably need to end up resetting them once you get towards end game due to the more frequent drops that are not common rarity, uncommon and rare are pretty regular drop wise, higher from dungeons.

The bottom line, you can commit, but they are lost once you do so. The only way to make the Astel better is with rarer drops, thus a higher % to whatever specific type you are adding to them. So if you commit early, you'll need to reset eventually. Having the ability to have them fitted with one full set, with out commiting, still gives you that one set bonus, and you can save them for combines when trying to get more rares. Save space and more for combines is a good thing.

So, no, I'm not saying you can't combine or even a "shouldn't" necessarily, but long term for upgrading you'll want to at least have them outfitted/upgraded with rare or better. Anything less should be considered very temporary.
 

Syncronis

Astellian
Oct 27, 2019
11
3
3
Made the mistake of Evolving a weapon while 8th level it upgraded it to 14th. I tried to find where to purchase an 8th level weapon but have not been able to find a vendor that sells at that level. So now stuck without a weapon - o_O