Januar Inhalts Vorschau!

Pandalicious

Astellian
May 31, 2019
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Ja schon dumm weil er immerhin mit Dingen um sich wirft die nicht der Wahrheit entsprechen aka "wir bekommen keine patchnotes"
 

Micela

Astellian
Sep 16, 2019
1,065
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Ja schon dumm weil er immerhin mit Dingen um sich wirft die nicht der Wahrheit entsprechen aka "wir bekommen keine patchnotes"
Willst du mal Patchnotes sehen?


Master Rank Event Schedule for PC
http://game.capcom.com/world/steam/us/schedule-master.html

https://www.monsterhunter.com/update/mhw-steam/us/
This here is a link to the patch notes for the update itself for PC. The two biggest things:
1. We are getting the Guiding Lands changes at launch. We still have to wait for other DLC, like Rajang, Stygian, Safi'jiiva, etc.
2. We are getting the Joy Fest mid-February 2020. The end of Joy Fest on Console would be Steam getting Iceborne, so they're giving it to us later. Also, you can get TONS of decos from Steamworks during this time.

Most of the info below is not 100% accurate, this is now archives for what was the only source (and I can say that with confidence) at the time to have all Iceborne info in one place on the net. Maybe some dude wrote it all down in like a journal or diary, but on the net, this was the real OG source.

_______________


YouTube™-Video: MHW: Iceborne - PC Trailer (4K 60fps)
Aufrufe: 211,049
Gather 'round, hunters! Monster Hunter World: #Iceborne PC release date has been set! ❄ JANUARY 9, 2020 ❄http://bit.ly/IceborneSteam Key features for the PC version: ❄ High Resolution Textures ❄...



Master Rank
- Iceborne's largest feature is Master Rank, the equivalent to past games' GRank; it was changed due to "G" being a Japanese-only slang, and the rest of the world wouldn't understand it
- Master Rank is unlocked immediately after killing Xeno'jiiva
- Your Hunter Rank (HR) and Master Rank (MR) are separate from each other; this means our HR won't reset (like past games), and that progression will be MR-tied
- HR60 seems to be important; all hunters in the Iceborne Demo were HR60, and the last HR-lock in World was Tempered Kirin at HR50
- All new monsters are exclusive to Master Rank, meaning no low/high rank Tigrex and Nargacuga

Story
- Legiana begin showing off strange behavior, and begin mass migrating
- Handler leads the 5th Fleet to investigate
- Valkhana, believed to be a myth, is found to be real
- Nagacuga shows up half way through the story on the mainland
Story Trailer:

YouTube™-Video: Monster Hunter World: Iceborne - Story Trailer | PS4
Aufrufe: 441,649
https://www.playstation.com/en-us/games/monster-hunter-world-ps4/iceborne/ New mysteries start to unravel and new questions are raised in our story trailer.

-
 
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Micela

Astellian
Sep 16, 2019
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Willst du mal Patchnotes sehen?


Master Rank Event Schedule for PC
http://game.capcom.com/world/steam/us/schedule-master.html

https://www.monsterhunter.com/update/mhw-steam/us/
This here is a link to the patch notes for the update itself for PC. The two biggest things:
1. We are getting the Guiding Lands changes at launch. We still have to wait for other DLC, like Rajang, Stygian, Safi'jiiva, etc.
2. We are getting the Joy Fest mid-February 2020. The end of Joy Fest on Console would be Steam getting Iceborne, so they're giving it to us later. Also, you can get TONS of decos from Steamworks during this time.

Most of the info below is not 100% accurate, this is now archives for what was the only source (and I can say that with confidence) at the time to have all Iceborne info in one place on the net. Maybe some dude wrote it all down in like a journal or diary, but on the net, this was the real OG source.

_______________


YouTube™-Video: MHW: Iceborne - PC Trailer (4K 60fps)
Aufrufe: 211,049
Gather 'round, hunters! Monster Hunter World: #Iceborne PC release date has been set! ❄ JANUARY 9, 2020 ❄http://bit.ly/IceborneSteam Key features for the PC version: ❄ High Resolution Textures ❄...



Master Rank
- Iceborne's largest feature is Master Rank, the equivalent to past games' GRank; it was changed due to "G" being a Japanese-only slang, and the rest of the world wouldn't understand it
- Master Rank is unlocked immediately after killing Xeno'jiiva
- Your Hunter Rank (HR) and Master Rank (MR) are separate from each other; this means our HR won't reset (like past games), and that progression will be MR-tied
- HR60 seems to be important; all hunters in the Iceborne Demo were HR60, and the last HR-lock in World was Tempered Kirin at HR50
- All new monsters are exclusive to Master Rank, meaning no low/high rank Tigrex and Nargacuga

Story
- Legiana begin showing off strange behavior, and begin mass migrating
- Handler leads the 5th Fleet to investigate
- Valkhana, believed to be a myth, is found to be real
- Nagacuga shows up half way through the story on the mainland
Story Trailer:

YouTube™-Video: Monster Hunter World: Iceborne - Story Trailer | PS4
Aufrufe: 441,649
https://www.playstation.com/en-us/games/monster-hunter-world-ps4/iceborne/ New mysteries start to unravel and new questions are raised in our story trailer.

-
Introducing the Grammeowster Chef:
Formerly of the First Fleet, the Grammeowster Chef was also once the Meowscular Chef's culinary mentor.
Though she had been taking a break from Commission work for a while, she returns to manage the Canteen in Seliana. Her specialty is dishing out piping-hot gratin dishes and thick, scrumptious stews. Her warm spirit and delicious food warm the hearts and minds of all who eat at her Canteen.

Player Customization
- There are more hairstyles and facial features being added
- There are now fennec fox and serval palico customization options
- The Seliana House will now be customizable, and you also will be able to invite other players over into your house (this will be added post launch)
- House decor is obtained from quests and deliveries, and more will be added in the future; there are over 120 different furniture options

Squads
- Squad Cards are like Guild Cards, but for groups
- You can lead your squad, and assign co leaders

Areas
- Seliana is the new village that Iceborne is centralized around
- Seliana is built with player feedback in mind, making it much smaller and less confusing, but having more detail
- A majority of Iceborne takes place in the new area, the Hoarfrost Reach, but there are still quests taking place in preexisting areas
- The Hoarfrost is a separate island, but is still part of the New World; the Hoarfrost's location is in an area called the Hinterlands
- Starting off in much smaller, compressed areas, the Hoarfrost is the largest area in Monster Hunter World
- While deep snow works like mud, there will be numerous traveling options to keep players from having to deal with snow all of the time
- It won't be until the halfway point of the story will the player be able to explore the entirety of the Hoarfrost
- Has a snowy forest, a frozen cave, and hot springs that prevent the cold
- There is also a Rotten Vale-like cave that was discovered as well
- Hot Springs, called the Pearlspring Macaque, also cure Iceblight
- There is now a secondary training area, which features more stuff to hit, stuff to practice movement, and a large wagon to attack as well.
- The training area also now shows total damage dealt
- Hoarfrost has three sections, The Forest, The Ice and Caverns, and an unseen higher altitude area
- There is a whirlpool that has been added to the Hoarfrost because the lead graphic designer likes whirlpools, but you can interact with it
- The Guiding Lands, which seem to be the final "boss arena area"; home to the Ruiner Nergigante

New Gathering Hub
- A giant hotspring
- You can bathe, go to a sauna, eat, or simply take a foot bath with your cats and up to 15 other people
- You will also have access to the smithy and other village-based resources without needing to leave the hub

Steamworks
- The Steamworks is a new facility in Seliana that burns fuel to create steam, which is used to power the rest of the facilities in the new HQ
- Fuel accumulates automatically after completing quests. You can also obtain it in exchange for items and ore materials
- By collecting fuel and using it to help out at the Steamworks, you can earn all sorts of extra items
 
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Micela

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Sep 16, 2019
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Free Cam/Camera Mode
- Allows you to take pictures of the world, and pose for them
- Cutesy Pose
- Powerful Pose
- Cutesy Pose (reversed)
- Powerful Pose (reversed)
- Palicoes will mimic your pose
- More poses can be unlocked

Difficulty Changes
- There is now 1 player, 2 player, and 4 player difficulty tiers
- If someone leaves a quest, the difficulty will scale appropriately
- Cats, however, will NOT rejoin

Raider Riders
- "Zip around all the New World environments way faster than before with the all-new Raider Rides!
Set a specific destination or let your monster follow nearby monster tracks, while you pick up items, shoot Slinger ammo... or just enjoy the ride~" - MH Twitter
https://twitter.com/monsterhunter/status/1135964566721093632
- This will be unlocked later on in the story

**A new streamlined track finding system will be implemented**

Items
- Hot Peppers, used to make Hot Drinks
- Hot Drinks, used to prevent getting cold, similar to how Cold Drinks prevent heat
- King Armor Spheres, new armor sphere tier
- Celestial Wyverian Print, possibly for Master RankRank items from the melder
- Gourmet Voucher, an upgraded meal voucher
- Steam Ticket, used in the Steamworks
- Dust of Life, upgraded lifepowder

Mantles/Tools
- Mantles and Boosters have upgraded versions; these upgraded version have slots
- Iceproof Mantle+ helps with movement through heavy snow
- Health Booster+ goes up to 100s duration (from 60s), and has a new particle effect and wider range
- Glider Mantle+ recharge time goes down to 120s (from 210s), duration stays 180s
- 2x LV3 Deco on Ghillie+
- 2x LV4 Deco on Glider+
- 2x LV2 Deco on Iceproof+
- 2x LV3 Deco on Challenger+
- 2x LV1 Deco on Rocksteady+
- Mantles possible only give their deco effects when equipped
- Temporal Mantle is getting a rework: It now lasts 120 seconds with a cool down of 210 seconds, but every time you are hit with an attack that activates the dodge, it drain's the Mantle's active timer

Combat/Armor
- All weapons receive combat updates, and also gain the ability to use the slinger during combos
- There are now 4 slot decorations
- Slingers can now hold two different ammo types
- Slinger's UI has been updated
- "Cold", an effect from the Hoarfrost that slowly drains your stamina over time, has a new icon that shows on the right of your stamina bar
- Dropped items, such as hinies and slinger ammo, now have an enhanced particle effect; those of you who know the Light Pillars Mod, think this
- Felyne Heroics is now nerfed by 11% but gives +60 Defense and Flinch Resistance
- Weapon Trees are being extended
- Rare 12 Gear is confirmed
- Pendants are a thing, but we don't know what they are. It's believed they will attach to weapons.

Skills
- Level 4 Decorations give 2 points towards a skill
- "Horn Maestro" now has two levels to it, with level 2 increasing time of songs further, as well as increasing health gained from songs.
- New skill, "Offensive Guard"
Temporarily increases attack power after executing a perfectly-timed guard
LV1 While active, increases attack power by 5%
LV2 While active, increases attack power by 10%
LV3 While active, increases attack power by 15%
- "Handicraft"'s sharpness for weapons is now previewed, instead of needing Handicraft on hand to see what the sharpness of a weapon is
- "Sporepuff Expert" is now "Survival Expert", and allows all environmental consumables to restore health
- "Aquatic Expert" is now "Aquatic/Polar Mobility", and reduces mobility slow down from things like mud and snow
- "Agitator" has been nerfed to giving only 10% affinity at level 5, all previous levels are adjusted
Weakness exploit rework
When hittting hitzone value 45 or higher, affinity +10%
If it is also a broke/wounded hitzone, you get another +5%
Lv1 +10/+5
Lv2 +15/+15
Lv3 +30/+20

OO Elemental attack up get Lv 6
Lv 6 OO element attack x1.2, OO element attack +100

OO Status element up get Lv 4
Lv 4 OO Status element x1.3, OO Status element +10

Critical eyes change
Lv 1 give 5% affinity and additional 5% for each additional level.
Lv 6 -> Lv 7 give +10% instead of +5%, total of +40% affinity

- Piercing, Normal, and Spread Shot all get a level 2
- Airborne is buffed from 10% to 30%

Clutch Claw
Clutch Claw:

YouTube™-Video: 【MHWI】新要素「クラッチクロー」アクション紹介動画
Aufrufe: 573,823
公式サイト:http://www.capcom.co.jp/monsterhunter/world-iceborne/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象)...

- The Clutch Claw is a new addition to the slinger, allow players to latch onto the monster, and "pilot" the monster into walls and traps; however, you can't spam the clutch claw, and it works best at specific times; the clutch claw also allows you release all slinger ammo at once for a power slinger attack while clutched to the monster
- The Clutch Attack will weaken the specific body part hit for a short time, making it both softer and take more damage. This makes it great for breakable parts.
- The damage caused by the Clutch Attack varies on weapon type used.
- Great Sword, Hammer, Hunting Horn, Lance, Switch Axe, Charge Blade and Heavy Bowgun cause more damage, and longer lasting weakening of the part used on.
- Sword and Shield, Dual Blades, Long Sword, Gunlance, Insect Glaive, Light Bowgun and Bow have a shorter weakening effect, but are faster and always cause a slinger ammo drop.
- You use the Clutch Claw itself (punching the monster with it) to force a monster to change direction, this only works if used on the head.
- Attacking with your slinger will fire off all of your equipped slinger ammo at once, causing the monster to stagger in a certain direction.
- If a part of a monster collides with something during this stagger, it will cause both damage and break damage to that part.
- Craftable Slinger ammo like Dung Pods, Flash Pods and Sonic Pods, as well as the types of knives won't cause this effect.
- This action will fail against enraged monsters.
- Stamina is consumed while clinging, so actions must be used quickly.

MHWorld had a visual effect on monsters that caused certain parts to appear somewhat damaged, or scarred when attacked enough in a short time.
This effect is being expanded on in Iceborne, and now appears more visible, due to being used as the indication of a weakened part caused by the Clutch Claws attacks.

Monsters
- Banbaro is the first monster encountered; very territorial, when it charges, it picks up rocks and trees in it's antlers and throws them
- Beotodus is the first Master Rank monster encountered, and uses the deep snow for combat; is know to attack Banboro
- Nargacouga is the first returning monster in Iceborne, and was chosen to be something that could fight the rathalos; it is encountered halfway through the story at the Ancient Forest, has special turf wars, and uses both it's old moves as well as new moves; debuted in Monster Hunter: Freedom Unite for PSP

**Velkhana Info**
-- Valkhana is the flagship of Iceborne, in Japanese, it is called the Ice Curse Dragon; not a whole lot is known, but it has two abilities, the first being ice manipulation, and the other will be mentioned at a later date; it manipulated the legiana; it also has numerous AoEs, as well as being able to create ice walls to trap hunters; it's also extremely nimble in the air, and can create a heavy fog
-- Velkhana very vulnerable to status (can be paralyzed multiple times in the beta with lbg solo) but ♥♥♥♥ tons of defense and HPs
-- Flash pods work sometimes (conditions are still unclear, since people only had limited time to test the monster), but when he drops on the ground he gets up immediately
-- Velkhana can be mounted, but he's hard to actually take down
-- Hunters can jump from ice pillars created by Velkhana
-- Falling rocks from the ceilling in Elder Recess have a normal stun the first time, but he recovers immediately from the second rock
-- Ranged weapons really need clutch claw to do good damage. Weak points are Head and partially Front Legs, while Body, Tail and Wings have great defense
-- Head is hard to hit,since it's not really big and he moves it a lot
-- Weaknesses are probably different when he's covered in ice armor
-- When you start fighting him, he spray ice all over the area. Ice blocks can appear in the air, falling on the ground (and hitting you)
-- Blademasters will have an hard time against tail attacks, since they're really fast
-- In the beta, the ice beam dealt around 70% HPs, was really dangerous for ranged weapons
-- Fog and ice blocks in the air can make things really hard to see
-- Velkhana flies a lot, but less than Kushala Daora
-- Almost nobody was able to clear the quest, also because the time limit was 15 minutes (like Nergigante in the old beta)


- Tigrex, which lives in the Rotten Vale, is the second returning monster; debuted in Monster Hunter 2, for the PS2
- Shrieking Legiana, the first new Variant:

YouTube™-Video: 【MHWI】Shrieking Legiana
Aufrufe: 40,157


- Barioth, originally from MH3, and a close relative to Narga and Tigrex
- Glavenus, the lead flagship from MHGenerations, is now confirmed in
- Ebony Odogaron, a dragon element subspecies; can appear in all locales
- Fulgur Anjanath, a thunder element subspieces; can appear in all locales
- Acidic Glavenus, a poison status subspecies:
"When in Sulphiric state, the Acidic Glavenus moves much like a regular one in terms of speed. When sharpened it gains LOTS of speed and dangerous poke attacks. Seems the debuff might be... Defense Down? Not 100% on that though."
- While normally I dont not officially confirmed monsters, Brachydios has been teased
- GameInformer mentioned another monster in the Hoarfrost, but aren't allowed to publicly discuss it
- Ruiner Nergigante
- "The Old Everwyrm", aka monster at the end of the main story.
- Viper Tobi Kadachi, a poison and paralysis subspecies
- Nightshade Paolumu, a sleep subspecies
- Coral Pukei Pukei, a water subspecies
- Namielle, a new water Elder from the Highlands
- Yian Garuga, the poisonous wolf bird
- Zinogre, the flagship of Portable 3rd, as well as MH's most popular monster
- The first DLC update has been announced: the fearsome Rajang!

Small Monsters
- Popo
- Cortos
- Wulg, also is the new tailrider monster
- Boa Boa, a new lynian tribe
- New burrowing creatures, can show up in every area
- A creature in the Hoarfrost with a "golden gleam"
- A creature that "seems to be pointing at something"
- A creature that "makes a beautiful melody"
- A creature that "resides just under the water's surface"
- A "fantastical creature that floats through the sky"

Endemic Life
****Endemic Life now has crown sizing. Enjoy this new hell!****
- Stone Bills
- Rime Beetles (gives crystal burst)
- Pearlspring Macaque
- Duffle Penguins

Palicoes
- Palicoes will be getting Master Rank weapons and armor
- Palicoes will be getting new tools
- The Vigorwasp, which revives the player once after a cart
- Shieldspire Stooge, which distracts monsters
- Meowcano, which fires firebombs

Layered Armor
All armor is apparently getting Layered versions (no official confirmation)
- Yukumo (preorder bonus)
- Silver Knight (deluxe edition bonus)
- Direwolf (is given at the start of exploring the Hoarfrost)
- Thermae (bathing clothes)
- Dragonking Eyepatch
- Strategist Spectacles
- Pulverizing Feather
- Crystal Earring

Misc Other Things Cause Good Lord There's A Lot of New Stuff that's getting harder to Categorize
- Ecology Leveling system for all areas (max level is 7)
- Treasure Hunting
- Special Tracks

IRL Stuff
- Iceborne is an expansion, costing $40 USD
- Special bundle of the base game and Iceborne for $60
- Release on Consoles September 6, 2019
- Releases on PC for Winter
- More info to be revealed as time goes on, such as combat videos, as well as more info at E3
- An in person demo in Japan will feature an unknown threat
- Players with Iceborne can still hunt with players without Iceborne, they just can't get Iceborne related things
- Iceborne is the last expansion for MHW

--------------------

Weapon/Tool Videos

Great Sword:

YouTube™-Video: 【MHWI】武器アクション紹介動画「大剣」
Aufrufe: 472,409
公式サイト:http://www.capcom.co.jp/monsterhunter/world-iceborne/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象)...

While every weapon gains the basic additions with the Clutch Claw, but some weapons gain special features that follow up on these features or improve them, Great Sword gained both of these.

The first is how the True Charge Slash now works with the Clutch Claws effects. When a monster part is weakened, the second hit of the True Charge Slash will be buffed even more if the first swing of the True Charge hits that weakened part.

The second thing GS gains in Iceborne is the ability to use a strengthened Slinger burst mid combo, but this Slinger shot also counts as part of your charge combo, meaning you can use this right after a draw slash and go right into a True Charge Slash.
------------

Long Sword:

YouTube™-Video: 【MHWI】武器アクション紹介動画「太刀」
Aufrufe: 986,019
公式サイト:http://www.capcom.co.jp/monsterhunter/world-iceborne/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象)...

Long Sword will be gaining a whole new move in Iceborne

This new move, the Iai Slash comes with 2 versions, and both of those have 2 different effects depending on if you counter a monsters attack with them or not, so that's 4 possible effects in total, but all slashes must connect with a monster for them to be applied.

Due to this, the new sheathed stance is also considered a single action as well as you can use one of two moves from this stance.
Note that you can only enter this stance AFTER a normal spirit attack.

The first version of the Iai Slash, if landed on a monster will cause your spirit gauge to fill up passively (Like Helmsplitter), and when used as a counter, the gauge will fill up even faster.

The second Iai Slash is the one we seen in the trailer and the stronger of the two, but using this move normally will cause your spirit gauge to drop down a level, causing a drop in damage. However, using it as a counter will retain your spirit level.

The final thing you gain is the ability to use your slinger mid combo without resetting the combo, you can carry the combo on after firing the shot.
------------

Dual Blades:

YouTube™-Video: 【MHWI】武器アクション紹介動画「双剣」
Aufrufe: 413,544
公式サイト:http://www.capcom.co.jp/monsterhunter/world/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象) ---------------


Evasion Shot
-After an attack, you'll be able to perform a larger evasion while firing your slinger, allowing for more mobility without breaking your combos.

Special Clutch Claw Attack/Spinning Slash
-While in Demon Form, if you land both parts of the Double Roundslash, you'll grab onto the monster with the Clutch Claw.
-From here, you can use a new Spinning Slash, a Demon Mode only Clutch Claw attack that causes high break damage.
------------

Sword and Shield:

YouTube™-Video: 【MHWI】武器アクション紹介動画「片手剣」
Aufrufe: 331,141
公式サイト:http://www.capcom.co.jp/monsterhunter/world/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象) ---------------
 
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Micela

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Sep 16, 2019
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Rush Combo
-An attack combo that requires specifically timed inputs to carry on with the combo.
-If you perfectly charge each section of the combo, both raw and elemental damage is increased, as well as an increased status proc rate.

Clutch Claw Uppercut
-When you evade with your SnS drawn, you can launch a Clutch Claw Uppercut to cling to a monster.
-From here you can attack with your weapon, or if you have slinger ammo, fire that to stagger the monster.

Enhanced Slinger Shots
-SnS will be the only weapon that can fire off Enhanced Slinger Shots whenever it wants.
-When aiming with your slinger, you'll be able to use the standard slinger shot or the enhanced shot by simply switching between which one you wish to use.
------------

Hunting Horn:

YouTube™-Video: 【MHWI】武器アクション紹介動画「狩猟笛」
Aufrufe: 353,526
公式サイト:http://www.capcom.co.jp/monsterhunter/world/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象) ---------------


Echo Waves:
- Used as a follow up attack when playing a song, it unleashes sound waves from the Hunting Horn, causing damage and stun damage to nearby monsters.
- This will use up all your current notes.
- Echo attacks cannot be performed while standing still and must be a follow up. They are also signified by a forte symbol 𝆑

New Songs:
- New note combinations will allow new songs to be played, one new song contains the effects of Movement Speed Up + Evasion Up.

Flute Pirouette:
- A new spinning attack that hits 4 times in quick succession. Along with playing a note, it also readies the horn to release Song Bubbles.

Song Bubbles:
- After using Flute Pirouette, the next song you play will also release Song Bubbles.
- These bubbles contain whatever song you have ready at the time, and leaves them in a fountain of bubbles on your current location, allowing other hunters to receive these buffs on themselves upon contact, or to reset the timer on current buffs.
- These bubbles can store even upgraded versions of songs from encores, and even stack multiple songs within a single bubble.
-Self buffing songs can now be shared amongst other Hunters via Song Bubbles.
-A Song Bubble containing the effects of Movement Speed Up + Evasion Up will be granted fully to other Hunting Horn uses, but other weapon types will only gain the Evasion Up buff.
------------

Hammer:

YouTube™-Video: 【MHWI】武器アクション紹介動画「ハンマー」
Aufrufe: 351,180
公式サイト:http://www.capcom.co.jp/monsterhunter/world/ --------------- ■発売日: PS4版 2019年9月6日(金)予定 / Steam版 今冬発売予定 ■対応ハード:PS4,Steam ■ジャンル:ハンティングアクション ■プレイ人数:1人(オンライン:1~4人) ■CERO:C(15才以上対象) ---------------


Strong Strike:
Hammers are now able to fire a strong slinger shot while in the middle of charging the hammer, this is done without breaking the charge, allowing you to cause a stagger to ensure your following charge attack will land.

Charged Clutch Claw:
If you stagger a monster from a Charged Brutal Upswing or a Charged Brutal Big Bang, you can follow it up with a Cannonball Spin using the Clutch Claw. You'll stay clinging on after this, allowing you to attack and weaken a body part of the monster with another follow up attack.
------------

Lance: https://www.youtube.com/watch?v=70eEwXxYP1Q

Enhanced Slinger Guard:
-You can use both normal and enhanced versions of the slinger shot with your lance drawn.
-Your guard strength will be improved while readying an Enhanced Slinger shot, but not for normal shots.
-You won't be able to move when readying an Enhanced Slinger shot.

Counter-claw:
-Entering the Enhanced Slinger Guard will also give you an option to counter attacks.
-Holding this counter-guard drains stamina quickly.
-If you guard a hit while in this guard stance, you'll automatically use the Clutch Claw and cling to the monster.
-Using this move successfully will also grant an effect similar to that of Flinch Free for a limited time.
------------

Gun Lance: https://www.youtube.com/watch?v=FDB2sf_Nuf8
Wyrmblast Loading:
-When equipped with slinger ammo, you can load that ammo inside the Gunlance, creating a Wyrmblast.
-The type and amount of slinger ammo loaded into the Gunlance determines how long the Wyrmblast will stay attached to a monster.
-This will consume all of your current slinger ammo.

Wyrmblast:
-When used, the Wyrmblast latches onto the part of the monster you hit for a certain time. (Based on the above)
-When you hit the Wyrmblast with shells from your Gunlance, it'll cause an extra explosion on the monster.
-The damage caused by the Wyrmblast explosions are based on the type of shells or blasts you hit it with.

- Level 5 and 6 Shelling Gunlances have been seen
- Wyrmstake will now reload faster
- Gunlance can now guardpoint
------------

Switch Axe: https://www.youtube.com/watch?v=pu8EEUP6dnU

Amped Axe:
-To get to the Amped Axe state, you must use the Wild Swing a set number of times in a row to be able to finish with the Amped Strike.
-Using the Amped Strike is how you enter the Amped Axe state.
-While in this state, your axe attacks will be more likely to stagger monsters.

Clutch Claw Discharge:
-You can now use the Clutch Claw during an Elemental Discharge to cling to a monster.
-Using this move will also charge up the Switch Axe, pushing the Sword Form closer to its Amped State.

Zero Sum Discharge:
-The Zero Sum Discharge can now be used from the Clutch Claw Discharge, but only if the Sword Form is in Amped State.

Strong Strike:
-You'll now be able to fire an enhanced slinger shot after attacks while in Axe Form.
-You'll also be able to use this after the Wild Swing combo, allowing you to stay in Axe Form instead of switching to Sword Form.

Fade Slash:
- Fade Slash has been incredibly buffed with more mobility.

------------

Charge Blade: https://www.youtube.com/watch?v=vaaRy9HyGMw

Charged Axe: During the startup of the Amped Elemental Discharge, if you have 1 or more phials loaded, you can now charge the axe side of the weapon.
-All axe attacks will be buffed during this for a limited time, attacking faster and hitting more than once per attack.
-Unlike other CB charged states, charging up your axe will not use all of your phials at once, instead it'll use up a single phial at certain intervals, and will remain in its charged state until you run out of phials.
-The buffs effects depend on the Charge Blades phial type.
--Impact Phial; Increases the raw power of your axe attacks for a shorter time.
--Elemental Phial; Increases the elemental power of your axe attacks for a longer time.

Strong Strike:
-While in Axe Form, you may use the enhanced slinger shot after certain attacks.
-While in Sword Form, you may use the enhanced slinger shot after successfully timing a guard point.
--However, if you receive large knockback from the guard, you'll be unable to follow up with the slinger shot.
------------

Insect Glaive: https://www.youtube.com/watch?v=GPVi0tvp5aE
Kinsect Boosts:
-You can now use slinger ammo to temporally buff your Kinsect.
-During this effect, your Kinsect will be able to hold 2 different essences at once, as well as extending how long they last.
-Certain slinger ammo can also add other effects to your Kinsect.
--Using slinger ammo dropped by a monster will buff your Kinsects attack power, and generate dust clouds more often.
--Using slinger ammo collected in the field will buff your Kinsects maximum stamina, and extends your triple buff time.
- Health and Stamina for Kinsects is now one number instead of two

Aerial Clutch Claw:
-It's now possible to use the Clutch Claw even after jumping with IG.
-Like the SnS Clutch Claw Uppercut, this move requires no stagger to perform.

Aerial Thrust:
-A new downwards thrust attack used while jumping.
-Due to using the back end of the Glaive for this attack, it'll also leave the monster part you hit marked.
-If your Kinsect is with you during this attack, it'll automatically attack after landing.
------------

Bow: https://www.youtube.com/watch?v=EaNT9B6j6Hg
Thousand Dragons:
-A new powerful, short ranged attack.
-Using this attack consumes all of your current slinger ammo.
-This attack can be used without slinger ammo, but will be significantly weaker.

Aerial Claw Vault:
-While aiming with your Bow, you can switch it to the slinger aim and fire the Clutch Claw at monsters.
-Like other weapons, you get both attack and slinger shot options while clinging, however when attacking, you'll be able to load and fire another shot while vaulting away from the monster.
------------

Heavy Bow Gun: https://www.youtube.com/watch?v=XFLSKT351yQ
Special Scope:
-Using the new Scope mod allows you to use your HBG in First-Person mode.
-While aiming down with this mod, you'll be able to enter a "Super Critical Range" which will increase your shots damage even further.
-The long range of this Super Critical Range makes it great with Pierce Shots and Wyvernsnipe.

Slinger Aiming:
-You can now Switch between your Bowguns aim and slinger aim with a single button, allowing you to use the slinger and clutch claw whenever you want, even with your weapon drawn.

Bowgun Enhancement:
-Bowguns that use Iceborne materials (Master Rank Bowguns) will have an increased amount of mod slots, allowing more creative Bowguns mod sets.
- Heavy Bowguns can how hold two Wyvern Ammo at once.

Other new mods:
-Wyvernheart Boost
--A mod that increases the damage of each shot you land during a Wyvernheart.
--No damage increases happen for the shots you miss.
--This mod is not stackable.

-Wyvernsnipe Boost
--A mod that removes the piercing effect from the Wyvernsnipe.
--In exchange, the shot will now do huge damage when hitting a weakpoint of a monster.
--This mod is not stackable.

-Heavy Bullets
--This mod grants a Mind's Eye like effect on bullets, allowing them to pass through parts they would normally bounce off.
--This mod also gives bullets an increased stagger buildup.
--This mod can not be used alongside the Fast Bullets mod.

-Fast Bullets
--By increasing the speed of your shots, both range and critical distance is extended.
--This mod can not be used alongside the Heavy Bullets mod.

"Wyvernsnipe w/ mod at super critical range: 866 damage, 1 hit.
Full clip of a Wyvernheart w/ mod: 2534 damage, 50 hits.

Wyvernsnipe still charges up much faster than Wyvernheart, but always being in super critical range will be a little hard to setup.
Also missing shots with Wyvernheart makes the damage bonus from the mod reset." User Shantien on HBG changes in the Iceborne Demo

----------

Light Bow Gun: https://www.youtube.com/watch?v=y3xCbUcyBxg
Evading Reload:
-A new mod that allows you to automatically reload a single bullet when performing a double evade.
-Stacking this mod will increase how much ammo is reloaded per evade.

Wyvernblast Counter:
-A new mod that changes the Wyvernblast into a Wyvernblast Counter, a fireable version that does increased damage when coming into contact with monster attacks.
-This shot has high recoil and has a short fuse, but can be shot directly into a monster.
-This mod is not stackable.

Slinger Aiming:
-You can now Switch between your Bowguns aim and slinger aim with a single button, allowing you to use the slinger and clutch claw whenever you want, even with your weapon drawn.

Bowgun Enhancement:
-Bowguns that use Iceborne materials (Master Rank Bowguns) will have an increased amount of mod slots, allowing more creative Bowguns mod sets.

Other new mods:
-Heavy Bullets
--This mod grants a Mind's Eye like effect on bullets, allowing them to pass through parts they would normally bounce off.
--This mod also gives bullets an increased stagger buildup.
--This mod can not be used alongside the Fast Bullets mod.

-Fast Bullets
--By increasing the speed of your shots, both range and critical distance is extended.
--This mod can not be used alongside the Heavy Bullets mod.
------------




WILLST NOCH MEHR BEISPIELE? ;)
 
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Micela

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Guck mal balancing :


FEHLERBEHEBUNG AM FLÄCHENSCHADEN BEI NORMALEN ANGRIFFEN – INFERNUM Der Flächenschaden der normalen Angriffe mit Aphelios’ Infernum geht jetzt ordnungsgemäß von seinem Primärziel aus und verursacht, abhängig von seiner Stufe, die korrekte Menge an Schaden.
Sylas


Die Abschwächungen an Sylas gehen definitiv in die richtige Richtung, allerdings haben wir es doch etwas übertrieben und rudern nun etwas zurück.
SCHADEN AM PRIMÄRZIEL DURCH DAS PASSIV – PETRIZITWIRBEL 1,1 Angriffsschaden (+0,25 Fähigkeitsstärke) ⇒ 1,3 Angriffsschaden (+0,25 Fähigkeitsstärke)

ANGRIFFSTEMPO DURCH DAS PASSIV – PETRIZITWIRBEL 60 % ⇒ 80 %

EXPLOSIONSSCHADEN DURCH Q – GEKREUZTE KETTEN 60/105/150/195/240 (+0,8 Fähigkeitsstärke) ⇒ 60/115/170/225/280 (+0,8 Fähigkeitsstärke)

ABKLINGZEIT VON W – KÖNIGSMÖRDER 14/12,5/11/9,5/8 Sekunden ⇒ 13/11,5/10/8,5/7 Sekunden
Visuelle Effekte von Thresh


Diese Änderungen zielen auf die Verbesserung des Verständnisses der Spielweise ab, auf die Modernisierung der visuellen Effekte von Thresh sowie auf die Verbesserung seiner Gesamtthematik.
NORMALER ANGRIFF Zusätzliche Spuren mit neuen Treffereffekten wurden hinzugefügt.

PASSIV – VERDAMMNIS Die Erscheinung der Seelen und verstärkte visuelle Effekte wurden aktualisiert.

Q – TODESURTEIL Die Trefferzone wurde aufpoliert, die Position des Hakens angepasst, Effekte bei Treffern und beim Brechen der Kette wurden aktualisiert sowie der Aufladeeffekt geändert.

W – DUNKLER WEG Die geworfene Laterne, die Kanten und die Flächenwirkungsindikatoren der Laterne wurden aktualisiert, damit sie besser erkennbar und näher an der Thematik sind. Die Laterne dreht sich nun auch gleichmäßiger.

E – AUSPEITSCHEN Es wurde ein Kreis hinzugefügt, um die tatsächliche Trefferzone anzuzeigen.

RUHEEFFEKTE Seine gesamten Ruheeffekte wurden aufpoliert und verbessert, damit sie besser zu seiner tatsächlichen Erscheinung passen.

ALLE SKINS Allgemeine Aufpolierung und Anpassung an die Änderungen am Standard-Skin.

TIEFENSCHRECKEN-THRESH Mehr Blubberblasen!

MEISTERSCHAFTS-THRESH Neue Partikel im Meisterschaftsthema und Aufpolierung.

BLUTMOND-THRESH Aufpolierung mit einigen thematischen Verbesserungen.






Patch 10.1 auf den Punkt gebracht

Freljord-Sylas ist ab dem 10. Januar 2020 verfügbar. Sett und Mechapilot Sett sind ab dem 14. Januar 2020 verfügbar. Mechapilot Garen (Prestige-Edition), Mechapilot Draven, Mechapilot Garen, Mechapilotin Leona und Mechapilot Jax sind ab dem 15. Januar 2020 verfügbar.



Saisonstart
Die Ranglistensaison 2020 beginnt am 10. Januar um 13:00 Uhr MEZ! Mach dich bereit für ein neues Jahr voller spannender Partien, Salz, Siegesfreude und niederschmetternder Niederlagen.


Champions
Sett

Der Boss

Sett räumt in Patch 10.1 so richtig auf.
Hochauflösende Versionen von Setts Startbildern sind in League Displays erhältlich!
Aphelios

Grundlauftempo und Leben verringert. Flächenschaden von R (Infernum) gegen Sekundärziele verringert.

„Infernum“ soll die beste Variante von Aphelios’ ultimativer Fähigkeit sein, wenn 3–5 Gegner auf einem Haufen stehen. Allerdings bedeutet das nicht, dass er mit einem Treffer das komplette Team auslöschen darf. Wir sollten den Schaden ein bisschen zurückfahren können, ohne die Fähigkeit gegen Gegner auf einem Haufen zu sehr abzuschwächen. Und genau das tun wir auch.
Grundwerte

LAUFTEMPO 330 ⇒ 325

LEBEN 530 ⇒ 500
R – Wache des Mondlichts


DURCH „INFERNUM“ VERSTÄRKTER FLÄCHENSCHADEN 100 % gegen Sekundärziele ⇒ 75 % gegen Sekundärziele

Aurelion Sol

Grundschaden der Sterne des Passivs verringert.

Aurelion Sol kann die Vasallenwellen im frühen Spielverlauf ein bisschen zu gut kontrollieren und Gegner mit hohen Schadensspitzen überrollen. Wir verpassen ihm daher im frühen Spielverlauf einen Dämpfer, im späteren Spielverlauf soll er jedoch weiterhin seine Sternstunden haben.
Passiv – Mittelpunkt des Universums


GRUNDSCHADEN DER STERNE 16–120 (Stufen 1–18) ⇒ 12–120 (Stufen 1–18)

Azir

Grundschaden von R und Dauer der Mauer erhöht.

Da „Eroberer“ abgeschwächt wurde und Azir in Profi-Spielen im letzten Jahr kaum vertreten war, sind wir vorsichtig optimistisch und verbessern ihn ein wenig.
R – Imperiale Phalanx


GRUNDSCHADEN 150/250/450 ⇒ 175/325/475

DAUER DER MAUER 3 Sekunden ⇒ 5 Sekunden
 
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Micela

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Würde noch ne lange Liste werden, daher mal was von nem kleinen Entwicklerstudio:

Heroes!

Welcome to the latest update for Vermintide 2.

Today we bring you two deliveries. With the first, we're updating the live game to patch 2.0.15.2 - this includes improvements to the rerolling of traits and properties to be more deterministic and less true RNG, and includes changes to Weekly Quests.

MAIN GAME PATCH 2.0.15.2
Weekly Quests:
Will now be granted to all players, not just those who own the Bogenhafen DLC. You will receive 4 quests as a base and then one additional for each DLC you own ( Bogenhafen, Back to Ubersreik, Winds of Magic ) at the beginning of the week (Mondays 00:00 CET).

Weekly quests will now reward Shillings which can be spent in Lohner's Emporium of Wonders. Lohner's Emporium of Wonders will be available in a limited form on the Beta.

For those still collecting Bogenhafen cosmetics; the full release of Lohner's Emporium of Wonders will make all of them available for those of you who own the DLC.

Crafting
Optimised salvaging items resulting in quicker salvage times and less frequent backend errors.

Rerolling traits and properties is now more deterministic; you are guaranteed to see each trait and property configuration within a certain amount of rerolls. It is also no longer possible to roll a trait or property configuration twice in a row.

We also have as mentioned in our letter to the community last week the latest on Season 2 in the form of a BETA. Patch 2.1.0 is available for test! The notes of which can be found below.

To install the Vermintide 2 - Season 2 Beta:
  • Right-click Vermintide 2 in your Steam library sidebar
  • Select 'Properties'
  • Select the 'Betas' tab
  • Expand the 'Select the beta you would like to opt into' dropdown and select:
  • season2_beta_8.6gb_download
  • An 8.6GB download for the Season 2 Beta should then start downloading. If the download does not start automatically, please restart the Steam client.
PROGRESS FROM THE BETA IS PLANNED TO PERSIST TO THE FULL RELEASE.

Exceptions may be made in regards to in-game currencies. Should issues be found with the economy during beta, there is a potential for currency to be adjusted.
We have compiled a bunch of answers to potential questions over on our Support Site FAQ so be sure to check those out if you have any queries! The notes are as follows:

BETA PATCH SEASON 2 - Patch 2.1.0


HOTFIX #1

  • Fixed a crash that could occur on the map Dark Omens
  • Fixed Bardin Slayer’s talent Grimnirs Focus not working for clients

FEATURES

  • Revisions to the Weaves (including unranked Quick Play) (for Winds of Magic owners).
  • The first of the Curse of Drachenfels maps, 'Old Haunts' (for Everyone).
  • Lohner’s Emporium. Lohner’s Emporium will be a limited experience for the time being as we test out how you interact with currency and look for edge cases in the machinations that bring it all together.
UI / UX

  • Items now stay in the Recipe slot when rerolling for properties and traits.
  • The crafting interface now removes the item from the Recipe slot after applying a weapon illusion.
  • Quest and challenges in Okri’s Challenges now display in the following cadence: Claimable < Avialable < Completed
  • The UI now presents rarity on reward items in Okri’s Challenges
  • Weapon illusion rewards are now presented correctly in Okri’s Challenges
  • Fixed bug with item reward popup showing item rewards without a frame.
  • [ALT + ENTER] to toggle fullscreen no longer triggers the chat.
  • Fixed a problem where by the Font Size didn’t take effect in the settings.
  • Added support to scroll chat text with mouse wheel.
  • Polished the visual look of the chat.
  • Added new font rendering to the chat to make it more sharp and now supports multiple colors.
  • Changed size of chat window (From 600x200 to 500x250).
  • Private/public checkbox in tab-menu now only says “Private” to make it clear if game is set to private or not.
  • Loading screen subtitles do now continue after loading screen is complete as long as the VO is still playing.
  • Tweaked font sizes and text color of matchmaking status UI.
  • Added sound events for weave game mode menu.
  • Adding missing variations of the potions for Razer Chroma.
LEVELS

  • Against the Grain - Fixed some illogical respawn points.
  • Blightreaper - Added and adjusted collisions to prevent Out of Bounds.
  • Dark Omens - Fixed various spots where heroes would just fall to their death instead of hanging off the ledge.
  • Dark Omens - Adjusted pickups that were outside of the play area.
  • Dark Omens - Moved a grenade spawn spot that was obstructed by a rock.
  • Dark Omens - Fixed a location near the 2nd Grimoire where bots behaved frustratingly.
  • Empire in Flames - Added and adjusted collisions to prevent Out of Bounds.
  • Fort Brachsenbrucke - Fixed a respawn point that could send players back beyond a point of no return.
  • Fort Brownbrogues - Fixed spot where cannonball could go out of bounds and become unobtainable.
  • Fort Brandybutter - Fixed a spot where heroes would just fall to their death instead of hanging off the ledge.
  • Garden of Morr - Dying near the first Tome should no longer spawn you near the third Tome.
  • Garden of Morr - Fixed various sticky spots.
  • Horn of Magnus - Fixed some illogical respawn points and sticky spots.
  • Horn of Magnus - Stopped Beastmen spawning behind the portcullis during the barrel event.
  • Hunger in the Dark - Fixed various sticky spots and hang-ledges.
  • Into the Nest - Fixed various sticky spots and Out of Bounds locations.
  • The Pit - Added and adjusted collisions to prevent Out of Bounds.
  • Skittergate - Fixed an Out of Bounds that could lead to a soft lock.
  • Skittergate - Fixed a location where bots could get stuck.
  • Skittergate - Fixed a spot where enemies could not path to the player during the final encounter.
  • War Camp - Fixed some sticky spots.
  • War Camp - Fixed a crash that could occur during the Bodvarr encounter.
  • War Camp - Adusted 'Nav Mesh' (AI Pathing) to avoid enemies spawning beneath the water.
  • Weaves - 'Death' Wind: Now only damages permanent (green) health, and gives you temp health equivalent to the health lost. Temp health degenerates at an increased rate.
  • Weaves - 'Life' Wind: The Thorn Bushes now deal more damage and last longer, but no longer slows and despawns after a single proc.
  • Weaves - Fixed various sticky locations, exploitable spots, hang-ledges, collisions and deathzones.
  • Weaves - Fixed reported scenarios where there was not enough Essence to fulfil an objective. We've tweaked how we calculate how much each enemy killed contributes to the overall bar in a weave to be more consistent and reliable.
  • Weaves - Reduced the severity of damage scaling when reaching beyond Weave 60.
  • Weaves - We've revisited the spawning / end events on certain levels.
ENEMIES

  • Fixed cases where the Packmaster would not hoist a grabbed player when it had been re-directed by another player.
  • Fixed headbutt and shove attacks of the Minotaur having 2 overlapping and continuous hitboxes resulting in potential double hits.
  • Blood explosion particles from Rasknitt and Gutter Runner death animations are now removed if blood and gore setting is is set to 'Off'.
  • Fixed an issue where the Chaos Spawn's 'life leech' grab did not scale properly on Cataclysm. Now restores 400 health when the Spawns eats a player, up from 60.
  • Updated Berserker and Plague Monk combo attack face rotation to be "flat", so if player is at different elevation the attacker wouldn't tilt.
  • Updated Berserker and Plague Monk combo attack behavior to keep both move target and attack target until the combo is over, so they should no longer switch to closest target for neither attack nor the movement until the combo attack is over.
  • Ungor Archer's arrows can now be blocked by all melee weapons within block angle. (Same as shield weapons functions currently).
MISC. BUG FIXES

  • Fixed situations where players could get stuck in the Bridge of Shadows if a connecting player failed to properly connect to the lobby.
  • Fixed an issue where the torch could spawn on downed bots if Darkness was triggered in Twitch Mode.
  • Fixed the Twitch Darkness Mutator, so that the torches that are spawned are also despawned when the mutator ends.
  • Fixed damage statistics not being tracked for remote clients when hitting Trolls.
  • Fixed 'Slay all Lords with specific weapons' achievements not working on Cataclysm.
  • Decanter' Trait - Fixed an issue that caused the concentration potion to reduce cooldown at a 50% increased rate when using Decanter. Now restores cooldown at the same rate as without the trait.
  • Fixed various crashes.
HEROES
  • Tweaked secondary weapon actions (block/aim/charge). Minimum action time has been reduced from average 0.3 seconds to 0.2 seconds. Weapon switch start for defensive actions has been reduced from average 0.4 to 0.2 seconds for blocking and 0.0 second for aiming/charging (instantly cancelable). This should make weapon switching while performing defensive actions more responsive without making offensive canceling notably stronger.
  • Decay speed of temp hp increased by 100%.
  • Temp Health on Cleave - Increased from 0.75 health for each target damaged to 1 health for each target damaged. 50% first target penalty removed.
  • The talents that increased range of the leaping/teleporting Career Skills caused a lot of problems with out of bounds and mission skips so they have been replaced. (see Bardin and Sienna notes below)
  • Kruber
    • Kruber's spear now hits units closer to him. Previously he could miss attacks on enemies in very close proximity with sweeps and stabs. Overall attack range remains the same but should now land more consistently up close.
    • 1h Mace - Fixed an issue where the third attack in the light chain had inconsistent chaining into heavy attacks.
    • Mace and Sword - Tweaked chain windows after push slightly to counteract a situation where a light attack could be inadvertedly chained into.
    • Empire Longbow - Fixed an issue where it could still get pushed out of the zoomed shot if you had bonuses to attack speed active.
    • Foot Knight - Counterpunch - Reduced the duration of free pushes after blocking from 2 seconds to 1.
  • Saltzpyre
    • Repeating Crossbow - Fixed the triple shot having a gap where actions couldn't be chained.
    • Zealot - Heart of Iron passive ability is now active from start instead of on cooldown.
  • Bardin
    • Drakegun - Fixed an issue where the light shot of the weapon could sometime prioritize the wrong targets, resulting in them not being hit. Should now always hit targets, even if they are very close to the player.
    • 1h Hammer - Fixed an issue where the third attack in the light chain had inconsistent chaining into heavy attacks.
    • Slayer - Increased base health from 100 to 125
    • Slayer - Grimnir's Focus - Changed, now grants a 40% damage reduction for 5 seconds after landing a charged attack. The old mechanic of taking reduced damage while charging attacks worked poorly in practice and has been replaced with a more clear one. The damage reduction has been tweaked to compensate for the more reliable uptime and the Slayers increased healthpool.
    • Slayer - Bounding Leap has been replaced with 'Crunch!' - Increases the stagger strength of the impact of Leap by 100%.
  • Kerillian
    • Shade - Fixed an issue that caused Kerillian to gain guaranteed crits for 1 second after unstealthing while using Cloak of Pain.
    • Dual Daggers, Sword and Dagger - Bleed effect no longer stacks.
  • Sienna
    • Battle Wizard - Switched tiers of Famished Flames and Immersive Immolation. The combination of the talents Famished Flames and Lingering Flames made Battle Wizard a close to 100% must pick for higher difficulty content. Rather than gutting two interesting talents we'd like to experiment with them being independent build styles for Battle Wizard.
    • Battle Wizard - Whoosh! - Replaced with 'Volans' Quickening' - Reduces the cooldown of Fire Walk by 30%.
 
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Micela

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Die Liste würde noch weiter gehen... aber guck mal jetzt Astellia:


Patch Notes


  • Euch erwarten Legendäre Dungeons 2.2, welche die Dimensional Library Basillia und die Haveli Mansion beinhalten!
  • Zwei brandneue Events im Spiel bei der ihr eine Menge fantastische Preise gewinnen könnt.
    • Dogavi Crescent Event: welches den neuen Event Dungeon vorstellt (ähnelt thematisch dem Dogavi Nachtmarkt), der es Spielern erlaubt Shining Merchant Coins und Holy Order Symbols zu gewinnen!
    • Taking Care of Pimp Event: Ein gigantischer Spinnenboss designt für eine 12-köpfige Gruppe wurde hinzugefügt, was es Spielern erlaubt im Tausch für ihre Hilfe einen Legendären Schatz zu erlangen!
  • Neue Inhalte für den Kostüm Teil des Cash-Shops beinhalten Engels Kostüme für Spieler und Astels, so wie einen Rabatt von 75% auf bestimmte Gegenstände. Und zum Schluss auch endlich das lang erwartete Einhorn Reittier!
Wahnsinn wa?

Also keine Ahnung was manche hier als "Patchnotes" hinnehmen. xD
Soweit ich weiß, hat das selbst euren Ex-Leader bei Codex abgefuckt. Hat er sogar mal Kritik zu gepostet, aber psssst.
 

Pandalicious

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May 31, 2019
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- Ignorieren Sie diesen Post, der Beitrag der angesprochenen Person wurde gelöscht -

Das sind keine Patchnotes, das sind Romane. Die würd ich nicht lesen wollen.

Und du willst mir grad nich wirklich verklickern dass LoL balanced wäre? XD Du kannst außerdem ein MOBA nicht mit einen MMORPG vergleichen. Herr lass Hirn regnen.
 
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Zzet

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Oct 2, 2019
19
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Die Liste würde noch weiter gehen... aber guck mal jetzt Astellia:


Patch Notes


  • Euch erwarten Legendäre Dungeons 2.2, welche die Dimensional Library Basillia und die Haveli Mansion beinhalten!
  • Zwei brandneue Events im Spiel bei der ihr eine Menge fantastische Preise gewinnen könnt.
    • Dogavi Crescent Event: welches den neuen Event Dungeon vorstellt (ähnelt thematisch dem Dogavi Nachtmarkt), der es Spielern erlaubt Shining Merchant Coins und Holy Order Symbols zu gewinnen!
    • Taking Care of Pimp Event: Ein gigantischer Spinnenboss designt für eine 12-köpfige Gruppe wurde hinzugefügt, was es Spielern erlaubt im Tausch für ihre Hilfe einen Legendären Schatz zu erlangen!
  • Neue Inhalte für den Kostüm Teil des Cash-Shops beinhalten Engels Kostüme für Spieler und Astels, so wie einen Rabatt von 75% auf bestimmte Gegenstände. Und zum Schluss auch endlich das lang erwartete Einhorn Reittier!
Wahnsinn wa?

Also keine Ahnung was manche hier als "Patchnotes" hinnehmen. xD
Soweit ich weiß, hat das selbst euren Ex-Leader bei Codex abgefuckt. Hat er sogar mal Kritik zu gepostet, aber psssst.

Größe von Capcom und Riot Games =/= BENA 🤔

hör auf so rumzuheulen ehrlich mal ... nimm das spiel wie es ist, wenn du kein spaß mehr hast dann quitte


aber nerv nicht die leute die noch spielen und spaß haben.

btw. nice steam review ... game ist noch nicht mal draußen und bashst es schon dort 🤔
 
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Micela

Astellian
Sep 16, 2019
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Größe von Capcom und Riot Games =/= BENA 🤔

hör auf so rumzuheulen ehrlich mal ... nimm das spiel wie es ist, wenn du kein spaß mehr hast dann quitte


aber nerv nicht die leute die noch spielen und spaß haben.

btw. nice steam review ... game ist noch nicht mal draußen und bashst es schon dort 🤔
Und du willst grad was von mir?

Das letzte ist übrigens von Fatshark. Ich glaub kaum, dass die weitaus größer sind als BENA, wenn nicht sogar kleiner...

So ziemlich jeder "ernstzunehmende" Entwickler schafft es vernünftige Patchnotes aufzulisten. Hier macht einer ein paar Sachen im Hintergrund und die Spieler dürfen es selbst herausfinden. Balancing und Co. ist sowieso Fehlanzeige.

Wer erzählen will, das Astellia "Patchnotes" hat, der lebt hintern Mond und muss mit Kontra rechnen.

Ich kann dir auch gern ein paar Patchnotes von 10 Mann Teams oder so raussuchen, selbst von nur einem Solo-Entwickler. Aber die Patchnotes von so manchen Handygames oder Stardew Valley sind euch sicher bekannt nicht?
 
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Micela

Astellian
Sep 16, 2019
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Das sind keine Patchnotes, das sind Romane. Die würd ich nicht lesen wollen.

Und du willst mir grad nich wirklich verklickern dass LoL balanced wäre? XD Du kannst außerdem ein MOBA nicht mit einen MMORPG vergleichen. Herr lass Hirn regnen.
Oh ja, weil es ja voll um Moba oder sonstwas geht. Es geht rein um detaillierte Patchnotes, was wirklich passiert und auch mehr als eine Roadmap aus schon bestehenden Content von einem jetzt abgeschalteten Spiel. Es gibt jede Menge kleiner Entwicklergruppen die sowas 1000x besser machen als hier und sich auch um Bugfixes und Balancing kümmern.
Ich würde auch nie behaupten das LoL super balanced ist. Aber mal zum Vergleich... ~140 Champions + tonnenweise Items VS 5! Klassen?!

Aber ja.. "Herr lass Hirn auf Panda regnen, weil soweit kann es nicht denken."
 
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Pandalicious

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May 31, 2019
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- Ignorieren Sie diesen Post, der Beitrag der angesprochenen Person wurde gelöscht -

Immerhin versuche ich nicht, ganz gezielt ein Spiel für andere Menschen zu ruinieren, nur weil ich es selber nicht mehr mag ;) Hoffentlich wird mein Niveau nie so weit sinken. Btw, wieso sieht man dich eig fast täglich ingame wenn das Spiel so schlecht ist? Dein Verhalten hier im Forum ist unter aller Sau und du wirst schon noch irgendwann sehen, was du davon hast. Ich glaub zwar nicht an Gott, aber Karma existiert, und es trifft jeden irgendwann.
 
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Pandalicious

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Fix mal deine Weltsicht Mädel.
Ich mache keine Sammelquests während daily raids denn GUESS WHAT ich mach die immer und ausschließlich mit meiner Gilde ;)
Anscheinend ist dein seltsamer Hass auf mich schon so omnipräsent dass ich dir schon als Phantom im Schlaf erscheine.
Was die Huntinggrounds angeht..willkommen in bei "Open Field Worldboss". Wenn wir halt mehr dmg machen aka besser sind ist das halt so. Deal with it. Selbes gilt für wegspotten durch tanks. Waren unsere Tanks halt besser. War lustig, der ganze TS Channel war am feiern.
Und dumm anmachen tu ich auch keinen in Dungeons. Ich erwarte nur dass die Leute ihren Mist korrekt machen und wenn die es nicht tun gebe ich ihnen Tipps wie sie es besser machen können.. aber was schreibe ich hier eigentlich. Ich könnte das auch meiner Katze erzählen. Die kapiert es eher.
 
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Iiunnus

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Sep 28, 2019
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Gong zur zweiten Runde.
M geht knallhart vor mit einem Nagelbrett.
Die Waffen sind gewählt.
Überall liegen zerrupfte und angebissene Eukalyptus Blätter auf dem Boden, der Bär scheint schwer angeschlagen.
Ich sehe ohnmachtähnliches torkeln, die Gladiatoren rollen sich zum Knäuel auf dem Boden.
An dieser Stelle möchte ich die Kämpfer an einen harten Fakt erinnern.

uiuiui....*duck*
 
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Beauron

Astellian
Jan 8, 2020
84
58
18
ich glaub ich hab schon ne Ahnung wer das geschrieben hat xD

tbh hab ich auch keine lust 100 mal das gleiche zu schreiben.
Dungeons gehen in die richtige Richtung, es kommt regelmäßig Content.
ja, es ist gegrinde, ja es kann frustrierend sein wenn das uppen mal wieder in die richtige Richtung geht. Aber - und das ist das wichtigste - jeder hat das selbe "Problem" die Frage ist nur wie man damit umgeht. man kann natürlich in jeden Thread s8ch darüber beklagen, oder aber die hübschen (oder auch nicht) pobacken zusammen kneifen und Grinden.

zum Theme bosse resetten.
In cabal haben wir uns 24/7 um bosse gekloppt und keiner hat sich beschwert. verstehe das Problem nicht. viele wollen den loot, der bessere bekommt ihn.
wir auf Canceria machen das nicht. einfach weil es nicht nötig ist. die werden so selten gemacht. wüsste auf Anhieb nicht wann ich das letzte mal jemanden, gesehen habe, der den gleichen biss hauen wollte.
auf Aquarius wird das anders sein, also muss man sich den loot verdienen.