- Jan 23, 2019
We’ve received some initial reports regarding the quality of loot being dropped, and ease in which players are completing Legendary Dungeons. In the interest of ensuring this content is performing in the intended manner. We’re now closely monitoring player progression through these dungeons, and will be collecting your direct feedback to be shared with the developers through this thread. We appreciate how active our community is in sharing insights with us, and will continue to do our best to continue improving your Astellia experience.
Please Note: We ask that the feedback within this thread be directed specifically at Legendary Dungeons, as this will greatly help our team to more accurately share your insights.
Update [October 14th, 2019]:
Many of you have taken to the forums and discord, contributing to discussions and sharing helpful insights about your experiences with the recently released Legendary Dungeons. Several well thought out and wonderfully creative ideas have been shared within this thread, and we’ve shared them directly with the development team.
To that end, we’d like to provide you with an update on where things currently stand. As of this posting we’ve begun reviewing several of the potential adjustments with the Dev team. We’re not quite at a stage where we’re comfortable committing to any specific design changes while we hammer out the details, but you have been heard and internal discussions are taking place.
Further information will follow as it becomes available. As always, we appreciate the time and dedication our community invests in enriching the Astellia experience for all.
Update [October 21st, 2019]:
We've been testing and revising a new build for legendary dungeons since last Friday. After a few iterations, we feel the new build is solid enough to bring live with this coming maintenance (10/22). The main things that have been adjusted are the overall difficulty of the Legendary Dungeons, and the drop rate of Legendary Equipment.
The scaling for the overall difficulty was primarily focused on adjustments that we could tune within the limited window we had reserved for getting these adjustments out to our players in a timely manner. Those elements were: Monster Damage, Health Pools, and overall Tankiness (Defenses). It is worth noting that more involved additions are something we are still very much so considering for future adjustments to this content. However, we felt it was necessary to get these changes out quickly to provide a better overall play experience for our community.
In addition to the rise in difficulty, we have increased the drop rate of Legendary Equipment to better reflect the new more challenging environment. The actual rate was increased by approximately 1.2 times the previous rate. We believe players will see a noticeable increase in the rate at which this equipment is obtained. We thank you for your support and encourage you to share your insights with us.