Saving exp for alternate question.

Jalairry

Astellian
Jul 1, 2019
40
6
8
Hey all.Lets imagine that im a sorcerer lvl 5 stars and have the chest and sorcerer weap +10.
Im wanting to swap to wizard but i dont have correct weap and chest yet.Can i stay farmu
ing exp till i get like 25m,that is suposed the cost to make it 5 star wizard in a row?So i can maximze the 5star i have now and sorc gear till i get wizy ones?thx in advance
 

Terra

Astellian
Sep 20, 2019
1,077
600
113
you can farm as many ep as you want and use them whenever you want

the only thing you have to keep in mind is
1) you will only keep your awakened (5 star) skill ... all other skill and stats will be reset
2) you will start at 0 stars and have to level them up again with your (already farmed) ep, the 2nd subclass cost more than the first
3) if you want to switch back, it again costs you ep ... though a little bit less as far as i've read it ... but you will have to invest ep again

if you farm the ep now and pus to 5stars in a row ...
or if you restart the new subclass from 1 star and than earn your ep ...

that's however entirely up to you
 
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sycx2

Astellian
Sep 29, 2019
20
12
3
you can farm as many ep as you want and use them whenever you want

the only thing you have to keep in mind is
1) you will only keep your awakened (5 star) skill ... all other skill and stats will be reset
2) you will start at 0 stars and have to level them up again with your (already farmed) ep, the 2nd subclass cost more than the first
3) if you want to switch back, it again costs you ep ... though a little bit less as far as i've read it ... but you will have to invest ep again

if you farm the ep now and pus to 5stars in a row ...
or if you restart the new subclass from 1 star and than earn your ep ...

that's however entirely up to you
What he said and you need like 30m exp for second class and 10m to switch back to another 5* class if you don't like the new one,
So in total 40m exp for a new awakening skill from another class you don't want,
or 30m exp to change class and stay with it at 5* directly:)
 
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Joanel

Astellian
Jul 10, 2019
47
21
8
What he said and you need like 30m exp for second class and 10m to switch back to another 5* class if you don't like the new one,
So in total 40m exp for a new awakening skill from another class you don't want,
or 30m exp to change class and stay with it at 5* directly:)
Itry it and don't work
I was hawkeye 5 stars . I had 39.7 m xp save so I change for bounty hunter level up 5 stars. then when I go back to hawkeye i spend 5 m xp to be 3 stars et game ask me more 6 m xp for have the 4 stars.
 

Jalairry

Astellian
Jul 1, 2019
40
6
8
seems u need to get exp back again.I just want to change my sorc lvl 5 snd swap to wizzy level 5...but just when have the 40m ezp to do in in a row.Staying as wizy forever
 

Brakiros

Astellian
Oct 1, 2019
107
44
28
Itry it and don't work
I was hawkeye 5 stars . I had 39.7 m xp save so I change for bounty hunter level up 5 stars. then when I go back to hawkeye i spend 5 m xp to be 3 stars et game ask me more 6 m xp for have the 4 stars.
Yeah that's the poorly designed part of the mechanic, when you change subclasses it just flat out deletes your xp
 

Trox

Astellian
May 24, 2019
379
223
43
Yeah that's the poorly designed part of the mechanic, when you change subclasses it just flat out deletes your xp
Not a poor design; they want you to choose a class and stick with it and not just flip through them all willy nilly as the mood or situation arises. IMO that is great design since now people are able to play the classes they want, and not told to swap to which ever the group feels they need to be for a certain fight.
 

Jazices

Astellian
Nov 10, 2019
35
34
18
Or being able to actually max all which is only measly 90 mil exp am I right and switch between them at will for no cost once maxed actually adds a layer of strategy to it and every dps can be going aoespec for trash and then single target spec for boss. That would be fun. That will never happen though as developers only see people in forums now that are oldschool aka don’t realise times changed and you have to cater to casuals more than hardcore players and make you feel the progress For the time spent which is not the case in this game at all. Hence all casuals already abandoned ship once they hit endgame and realised the stupid limitations like tickets, to many layers rng in everything aka casino simulator and that nothing you do in endgame matters as you get nearly no progress for your time spent in this. So now we have left only white knights, people who think it’s fine to need a year to get one piece of gear (lol to that can tell those never played any good mmos or other games ever) and the crowd screaming for hardcore hardcore and all those will ruin the game long term because they don’t realise it is in their eyes those filthy casuals which make all the money those casuals which don’t get anything in this game and just leave to play something where they get fun and things for their time spent.
 
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Flet

Astellian
Oct 11, 2019
42
12
8
switch between them at will for no cost once maxed actually adds a layer of strategy to it and every dps can be going aoespec for trash and then single target spec for boss.
Thats not strategy, thats the opposite of strategy as everyone would just do that with out thought. Strategy is having to consider your strenghts and weaknessess and play around and with them.

Im not the biggest fan of our current system but only because the small amount of switching we do to gain the awakened skills seems clunky and id rather people just make a one time advanced class change like a normal branching class system.

There are plenty of modern mmos catering to casuals massively and they all die after a few months. While im not claiming this is the best mmo, it certainly has a feeling to it ive not felt in mmos for a long time, some hint of the comfort of just existing within a game. I log on, there is nothing directly i can do to advance but rather everything i can do is advancing me in some way. Because everything requires time and effort. What do i spend my tickets on? I could try to get better gear or i could try to get the artifact i want. I could work on completing stars tale, go farm some ingredients i need for cooking... Not a huge list and yeah eventually id get those things and need something else to do, hopefully avalon is here by then.

When progression is obtainable directly, and what i mean by that is when there is 'thing you do' and 'thing you obtain' to progress, linearly, you are always trying to do it. When progression however is diffused all around you, and the actual limit of it is not something you can directly go for but just have to accumulate and trust you will build it up, it means you stop even thinking about it. It becomes a guide for your activities and not a checklist. And that helps turn an online game into a real mmo. In a real mmo you arent always having fun, you are sometimes very bored and just standing around before you deside some random task you arent really sure will be immediately useful but trust it will somehow be useful, maybe. For some reason you are logged on, being bored and standing around in the game. You have adopted that game as your surrogate reality, so when you are bored you are bored there.
The genre is not really for people who want to hop around and have constant excitement. Many people who think they are mmo players really are not, they are just playing online games which have been beaten into a crude approximation of an mmo.
This games claims to mmoness is tenuous but i can say ive spent the last few year hopping from game to game looking for something i used to feel and i get a small sense of it here.

What id really like is them to add a few ways not based on time gating to progress things like astells. Even that they have a way though, as you can just farm mobs for star jewels which is a form of astell progression (i doubt anyone has put a full set of 30 legendary of optimal types into an astell but maybe im wrong). Maybe make the mobs in the hunting area just randomly drop star caller coins.
 

Jazices

Astellian
Nov 10, 2019
35
34
18
"There are plenty of modern mmos catering to casuals massively and they all die after a few months. "

Clearly WoW and FF14 are indeed dead who are catering to said crowd and are THE biggest ones BECAUSE OF IT.
And guess what WoW does with next expansion? Lowering tons of rng and making it even more appealing to casuals that way. Why? Casual is where the money is simple as that.

You,Zwiebel etcs way of thinking is outdated. Get with the Times and realize there has to be both casuals pleased with having progress for your time spent which is NOT the case currently at all thanks to limitations and ridiclous RNG everywhere because said casuals are the majority of cashinflux AND please the Hardcore Crowd at the same time by giving optional way harder content of the existing content that rewards things like titles,glamours,ranks in PVP, special mounts etcetc

Don’t please them and you are in the situation our game is already in that after a month only most of them jumped ship already and play games where progress is felt for the time spent resulting in Astellia being barely played anymore in comparison and not getting massively new people as those casuals aka the masses is what brings their friends to the game and recommends it everywhere not the diehard hardcore 247 players.
 
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Flet

Astellian
Oct 11, 2019
42
12
8
Clearly WoW and FF14 are indeed dead who are catering to said crowd and are THE biggest ones BECAUSE OF IT.
WoW runs on first-mmo nostalgia and ff14 on erp and hype. It has the old WoW syndrome of people playing it because its what everyone says is the best thing to play right now. You must always be suspicious of the most popular mmo because it is likley to be boosted by the people most susceptible to mmo addiction finding it over other things.
WoWs popularity was advertising, as was EQ and UO before it. The leading mmo must always be disregarded because it is not showing you player retention and popularity amongst cynical experienced players but the wide eyed who dont know better.

You dont need RNG, but this game has far less RNG than some. Im all for straight grinds but when ever i advocate that people always jump in claiming how nice it is to get a sudden boost of progression, and when probing deeper its usually found to be the case people want to remove the rng not by replacing it with a straight grind but by removing all delays from fully maxing out. Ideally in an mmo nobody would ever reach the max.
They actually lowered the RNG by changing the astell star chances last major patch.

Don’t please them and you are in the situation our game is already in that after a month only most of them jumped ship
I think this games problem isnt that people have 'jumped ship', its that it never had people to start with. There was no real advertising push. I only even heard about it by chance because i am constantly on the lookout for new mmos. There is also the unfortunate timing of archeage unchained. People are realizing that is yet another scam now, its time to push for attention, though it would be il advised to really push hard before the games main endgame selling point is even implimented.

People who are playing for 'fun' are never going to be the long term players an mmo depends on for a core base. The issue is WoW and its clones have created a massive number of mmo-hoppers due to its casualization allowing people to run out of things to do and fall into the expansion cycle conditioning them to think leaving an mmo and returning is normal. The need to either play another game or level another alt is a sign of a bad mmo.
This kind of thing is the modern way you are advocating, and it is the reason there have been no really good mmos in the last 15 years. They all come, stick around for maybe a couple years before falling into obscurity or outright closing. People keep catering to it, it keeps failing.

This game too caters to it, though by (i suspect) accident it managed to stumble into a sliver of legitimacy. Whether its all undone by the way they did avalon and the future progression of the game remains to be seen.
 
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mystykz

Astellian
Sep 30, 2019
85
71
18
Lol saying FF14 is all just ERP and Hype already shows someone who didn't even played it one bit at Endgame at all and can't be taken serious at all. Always funny seeing "oldtimers" judge it without having it played at all and always calling it ERP or Glamourgame xD But FF14 ain't the Topic here neither is WoW.

This Topic is about the exp and subclass system and i do agree that you shouldn't have to spent 10mil to switch between classes and that 90Mil is quite harsh to max all of them out just to get 3 Skills. Making it maybe 1-3Mil to change something more reasonably and Tuning the 15mil 29mil 42mil to something like 10 mil 15mil 25mil to max subclasses aka making it more reasonably but still very grindy would be better imo, given how rare exp actually is as there is no real way of farming exp once you did all amie and partyquests already. Only ways are Dailies really which are worth like 100k total (and Weeklies once a Week) and Dungeons which give a few low double digit K total but are super limited thanks to the Ticketsystem. Of course People who don't mind their Sanity can farm hashukal orcs day in day out hours per day to get exp props to them for their mental power.

An Endgame hub with infinetely repeatable Quests would be the perfect Solution in that case; then even the ridilcous 90mil can stay if each quest gives like 20kish exp if singleplayer quest and like 50kish if Party.
 

Brakiros

Astellian
Oct 1, 2019
107
44
28
Not a poor design; they want you to choose a class and stick with it and not just flip through them all willy nilly as the mood or situation arises. IMO that is great design since now people are able to play the classes they want, and not told to swap to which ever the group feels they need to be for a certain fight.
Good job supporting trash systems, erasing xp is extremely bad.
 

Trox

Astellian
May 24, 2019
379
223
43
You aren't erasing it; at this point you are spending it similar to all the other currency in game.

And for all you saying they should be like WoW and FFXIV; if those games are so great then why are you here.....oh wait it is because those games lack something to really keep you hooked (I know because that is why I am here and not still playing either of those), so let's not turn Astellia into those games since it is obvious that we aren't looking to play those games.

And no being able to swap Enhanced Classes willy nilly isn't strategic because you will be told this fight you have to play this class and that fight this class and on and on, so there is no strategy. With the current system you have to adapt to each classes strength and weaknesses, and be prepared to change the plans on the fly.
 
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