That´s bs.some People, who are just bad and lazy ruined the game. gg
and .... Suprise. even now, they arent Happy.
Instead of you leaving the forums and never returning because obviously you have no interests in the game - you continue to post your ignorant negative nerd rage feedback.Which PvP? Already dead Avalon?
I guess the 20 mage - faction will always win now lol.
Still no fixes.
Still no balancing.
Still no UI / Guild stuff.
Still no real patchnotes.
Still nothing for the community to hold the players and get some vets back into the game.
Instead of balancing, you´re going to put an "ON / OFF" Switch into PvP.
Instead of fixes, you still run down your finished roadmap.
Instead of RNG - / ticket - changes and doing some for more players, you bring more solo dungeons with solo content.
And don´t tell me about steam... it´s just the nail in..... I bet the 100 new players will be glad to get solo´d by the enemies 9 star astels, once they try to do some PvP in Avalon or Arena.
You guys have really NO CLUE what you´re doing. No wonder the korean version shut down after a year. It´s ridiculous what happens here.
I think both parties have to enable pvp, meaning, you can't just run up to someone you see that's "easy to beat" and flag. They have to as well, which 9/10 won't happen."A PvP On / Off function has been added to Avalon."
A lot of people wanted it to be doing quests alone, but that's not a good solution. Now everyone can travel safely around Avalon, and when they find someone they can easily beat, they will simply turn on the PVP (because I understand that the on / off function works like PK Mode at any time? But I may be wrong). Theoretically, this will equalize the chances of getting Treasures, some people have 100k + kill points and others zero points because they are weaker or no have partyt and now they can do quests in peace for Coins. However, earning points for PVP will now be very limited. It may be completely unprofitable. It wasn't better to introduce some way of getting the same coins for people who don't want PVP? Any separate area non PVP? Avalon is to be used for fights between players and it should remain unchanged. Alternatively, do safe zones for questing and leave the rest to PVP. Making all of Avalon safe will destroy PVP in this game. Making safe zones would reduce the PVP area, which would help in PVP battles, because now is sometimes hard to find enemies (the area is too big for the number of players). It seems to me for better solution than changing the whole Avalon, which 90% will now be non PVP ... But that's my opinion.
A good solution for PVP players would also be to add fights "group VS group" in a small areas where you can enable party search (queue function). But not like in the Arena. More like taking flags, taking cores, or something similar on small varied maps. Add points for killing to PVP points from Avalon. This will allow you to quickly fight without looking for enemies on a huge map and fun for PVP players.
Other changes are very good. The addition of Solo Legendary Dungeons is a brilliant idea to burn tickets quickly without waiting. Increase Stars Astels also.
Balancing is something else than an ON/OFF switch. This kills the whole meaning of Avalon. Don't tell me, that you're happy with it.Instead of you leaving the forums and never returning because obviously you have no interests in the game - you continue to post your ignorant negative nerd rage feedback.
Nothing will make this guy happy, even if he made changes himself, he'd probably still complain about them.
Plus, I thought you'd be one of the ones all for the new changes with Avalon? What gives?
No im a PvX - Player. I've no issue if something is getting camped or so in a PvP area.
let's look at a summery of what we wantedThat´s bs.
Next to the statement from some players "I can´t accept the weekly quest, because the NPC got camped!", all what the most wanted was and is BALANCING. Noone asked for an ON/OFF switch.
Don´t make the players responsible for the laziness and ignorance of the developers!
Ticket limitation is a "balancing system" to prevent player like you to farm dungeon 24/24.Solo leg are not a good solution, cause of tickets limitation …. dogavi event kills pick up leg last weeks.
1) Not agreedthan let everyone, who don't want that "motivation"
let's look at a summery of what we wanted
1) an ALTERNATIVE to earn zender outside of pvp-content
2) an ALTERNATIVE to get the treasures outside of pvp or at least without rng
[where one had it week 2 on 7 and the other one fails for month]
3) a rework of known bugs and issues
[double weekly for example ... it is kinda frustrating, if rng dropps guild A into different factions, allowing them to get the weekly over and over again ... while guild B get droppt 7 weeks in a row into the same faction ... and already has done all their stuff on monday and thus can stay at home the rest of the week ... and yes, that's exactly one thing that actually happened]
--> a simple reset avalon = reset avalon quests would have been enough to solve that issue
4) a rework of the atra stones ... as it was now, a certain guild camped the stones frequently preventing normal players from even getting the quests ... on top of that, even if they where already winning clear as day, they killed the quest-giver npc's if they lost the fight for the stones .... according to the motto "if not we, than no one"
there they simply would have had to implement
a) that players who took the stone got the quest automatically
b) that players who weren't there exactly 4 hours after it got opened up (becouse of real lifer and stuff) could take their quests at a later time (maybe even without the avalon points tied to it ... but all the rest at least) and/or the possibility, to take the quest within the 4 hour window
5) a system preventing power abuse ...
so something like a risk / reward system [you get more zender, the higher you are ... but in return you get a debuff against other players, putting you onto the same level as them ... so that there is even a chance on a fair competition out there ... and not a gearfight, where one is the hunter and the other is the farmfood] ... or something preventing repetetive kills [between not equally strong players at least ... maybe simply taking out the gear/astel component of the fight would have made it a lot more interesting]
6) maybe even safe-zones or guards scaling according to the numbers, strenght and avarage (not just weekly but alltime) ranking of the players in the area
and most importantly 7) a fair balance between active players within avalon ...
THAT is what the peaple wanted
and yes, if they at least create the "ALTERNATIVE" to get zender outside of avalon via pve content ... i'd already be happy,
but let's wait and see how it turns out, before we speculate