The new dungeons are GREAT!

Trox

Astellian
May 24, 2019
379
223
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No. You go in you take the risk. I like that. Its a risk vs reward scenario. Nobody forces you to use group finder. You can always use manual group Search.
Right you take a risk in completing the dungeon, but that risk shouldn't also include ruining your allocated dungeon runs for the day. If you want to make it a risk vs reward scenario, then make it so using the dungeon finder gives a slightly better chance at better or more loot to offset the higher risk of not being able to compete the dungeon (especially since undergeared people can queue up).
 

ronoch

Astellian
Jun 20, 2019
128
54
28
In case you didn't notice yet with each "update" they make everything more tedious and timegated and timeconsuming thinking that will make people wanna play more while the opposite is the case and people leave and then they wonder why the playerbase dwindles hard with those choices.
Changing every Dungeon to consume 1 Ticket takes a Programmer not even a whopping hour as he just needs to adjust numbers but they don't do stuff like that on purpose.
Making the game fun and engaging and rewarding instead of a timegated restricted in everything rngmess will obviously not attract bazillion of people no it won't clearly. That's sarcasm by the way. They shoot their own foot with their choices of listening to the wrong things.
People say RNG is to much; Drops are pathetic everywhere yet no changes at all of any kind yet they listen to the clear minority that is overgeared crying for harder content which is fine IF in said hard content *YOU GET STUFF OUTTA IT* all times which is NOT the case here thanks to being able to do a whole whopping 3 Runs of a Legendary Dungeons a Day only thanks to the ticketsystem and in those 3 you get flooded with useless greens and blues with maybe one legendary for one member that then has useless stats like int wis knw wil on warrior/sin gear or dex agi str on mage.
Translation: Time wasted and nothing gotten which is all the Game offers at Endgame at the moment.
Somebody give this man a job.

While you're at it lets give people BiS Legendary gear w/ the highest stats possible. Perfect even. Full +10, of course! Next, lets completely remove the ticket system, because who needs that, amirite? Next, lets give everyone full legendary runes - every single type so they can switch as needed. What's all this without +10 astels? Everybody gets full deck of +10 astels with full legendary jewels because why not!? Make all dungeon runs last 3 hours to give people plenty of time to finish and when you do finish it's automatic S rank and treasure drop is guaranteed - you also get 100 zender a run because that zender grind for the ring is ENTIRELY too slow!
 

mystykz

Astellian
Sep 30, 2019
68
50
18
@ronoch
Hey i don't judge you for having to much free time and willing to waste it on content that gives nothing really and is riddled with to much RNG which means you get jackshit out of the time you spent each their own. In my case im retired and have to much Time too but why should i waste Hours here if in the End of said Hours i get 0 Progress? Those hours can be spent in other Games where you actually feel progress.

Fact is People want to FEEL PROGRESS and what we have atm at endgame is NOT FELT PROGRESS at ALL. You get 1 Cardpack a Day with Dailies oh yea 10 Points closer,40 if lucky,160 if Jackpotluck out of the 140!!k points needed for all astels nice! In a literal Decade i'm close to having 10 Star on everything. The Ticketsystem that makes it so you have to prioritize it for your own for the casinochance of slimmest Progress as they are strictly limited so you can't even help out any guildies with Dungeons that isn't the Legendary Dungeons you want the Stuff from or even help out new Players who don't even get into any Party Dungeon anymore due to lack of Players+Limitation of Tickets.

You get limited Access to Dungeons thanks to the Leftover P2W System of Tickets. The whole whopping 3 Legendary Dungeons you can do with buffticket or 6 without a day give so much Progress to you! All those Blues and greens you get showered with and all those Legendaries if they should Drop with always false stats on them stuff like INT WIL WIS KNW on Warrior/SIN and STR DEX AGI on Scholar/Mage allow for amazing Progress of your Characters.

You forgot to mention the beautiful Atra Crystals by the way and the fact you can't even fuse them together like Runes/Jewels and that they are a huge RNG Mess due to way to big numerical Gap.

List goes on an on. Fact is Ticketsystem is P2W Leftover and there is to much RNG in Gear involved with False Stats being the major culprit. There is a diffrence between RNG and bonkers RNG like we have here on top of Limitations.

The Gear RNG we have would be fine IF you could spam Dungeons and Gear would drop like candy as then eventually you get something nice. But the way we currently have with the 5 Layer RNG AND LIMITED ACCESS thanks to Tickets paired with nowhere near enough drops is a no go.
 
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Zwiebel

Astellian
Jul 4, 2019
321
246
43
You do know that crafting gear has a 30% chance to proc legendary that is unbound? Farming legendaries through dungeons is stupid. Crafting is so much more effective.
 
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Kilvorian

Astellian
Sep 22, 2019
58
47
18
This post was about the new dungeons and how fun and challenging they are. Not about loot drops, party finder, or crafting. However since these things have more or less derailed this thread....

If the only way for people to do a dungeon is through the party finder, any experienced mmo player knows thats a crapshoot on whether or not you get paired up with people who are not hot garbage. I strongly suggest getting into a guild and doing the social aspect of the MMO, you know talking to people and making friends with people who are on around the same times you are so that you no longer are at the mercy of the group finder.

Loot drops, this game is an RNG game and I cant help but agree with Mystykz on a lot of his points, which was why I advocated for increased loot drops along with the increase in difficulty. The RNG nature of the stats on gear make it such that you simply cannot expect the progress of the game to be fun if gear is so hard to come by. Even now I believe the drop rates are still low and the RNG too unforgiving. Perhaps as a solution include stat re-roll tokens for accessories, armor, and weapons that can allow you to say keep 1 or 2 desired stats already on the gear and then reroll the other 1, 2, or 3 stats and make them somewhat hard but not ungodly difficult to obtain. I think this would help alleviate some of the RNG frustrations that a lot of people are having.

Crafting experiences the same RNG struggles that grinding dungeons does. The guild I am in has crafted hundreds upon hundreds of items and have come away with a handful of actual usable pieces. The rest is utter garbage and the effort required to craft all of these pieces is no small task, especially when the gathered materials needed are either simply not on the auction house or way overpriced to the point that people would rather spend the hours needed to gather the materials. Doing a mass crafting session after spending many days gathering and coordinating with guild mates only to come away with enhancement stones can be very demoralizing.
 

Terra

Astellian
Sep 20, 2019
737
376
63
You do know that crafting gear has a 30% chance to proc legendary that is unbound? Farming legendaries through dungeons is stupid. Crafting is so much more effective.
and where do these elements drop from again ?

This post was about the new dungeons and how fun and challenging they are. Not about loot drops, party finder, or crafting. However since these things have more or less derailed this thread....
but don't these things have directly to do with each other ?
all the above mentioned things directly influence the experience you get out of these new dungeons ...

it's a bit like talking about cake ...
when you get a new cooking-book, try out that supergood new receip in it ...
and than start to talk about that cooking book with your family ...

will you tell them about how that book is so well written and easyly understandable ...
will you tell them about, how good and easy these new receip is to make at home ... even realy fast

or will you tell them about, how the cook who recommanded you the cooking book ruined it, by selling you chilli-sauce instead of suggar ...
 
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Faiith

Astellian
Jul 1, 2019
24
20
3
and where do these elements drop from again ?
You can get lots of them by running low-lvl dungeons. Sure, you need to upgrade the items to lvl 50 after crafting low-level legendarys, but it's worth the efford.
 

Terra

Astellian
Sep 20, 2019
737
376
63
You can get lots of them by running low-lvl dungeons. Sure, you need to upgrade the items to lvl 50 after crafting low-level legendarys, but it's worth the efford.
so again, we're back at dungeons with limited accec and rng
 

Faiith

Astellian
Jul 1, 2019
24
20
3
so again, we're back at dungeons with limited accec and rng
In my opinion this creates a needed timesink/limitation, to prevend powergamers or gamers with 24/7 online times getting too much advantage.
 

Terra

Astellian
Sep 20, 2019
737
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In my opinion this creates a needed timesink/limitation, to prevend powergamers or gamers with 24/7 online times getting too much advantage.
than, it would have been better,
to allow players to enter as many times as they want [thus reducing the waiting times on partys and allowing "stronger" peaple (or peaple with fixed statics) to help other players out in dungeons],

making the loot (if run without tickets) in accordance with the environment outside of dungeons [so normal loot, maybe a little higher to take the additional pot-usage into account ... ]

and recreating the buff-system [so that legandary's (including legandary crafting mats) only drop, when you run with tickets ... and the possibility to use the "ticket buff", to get coin without rng for certain [which than may be exchanged after a certain number of coins into either the treasure (if you where unlucky) or some random legandary gear (if you had rng on your side and droppt the treasure before)]

to prevent the "other peaple screw us up" [where, witout ones own fault ppl walk entirely undergeared in dungeons, ppl randomly leave in the middle of dungeons or kick other players out of the group] kind of scenarios, recreate the way tickets are used

instead of using every ticket directly at the beginning ...
put in "checkpoints" [that can be individaul from dungeon to dungeon ... be it the killed boss, the gathered relic ... the open chest ... whatever] ... and use the tickets one by one after each checkpoint ...

another thing which may be good to add [since the rating ... and (probably) also the dropps are tied to the needed time] ...
make it possible, to "pause" a dungeon, when the majority of the group is for it ...

so if someone has a disconnect ...
if someone leavs mid-dungeon and you need to find a replacement ...
or whatever ...

the group should have the possibility to "freeze" the game ... no movement [neither enemy nor own] ... no regeneration ... just a frozen game with the only active thing being the chat, to allow looking for replacement ...
 
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Faiith

Astellian
Jul 1, 2019
24
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3
instead of using every ticket directly at the beginning ...
put in "checkpoints" [that can be individaul from dungeon to dungeon ... be it the killed boss, the gathered relic ... the open chest ... whatever] ... and use the tickets one by one after each checkpoint ...
This adaptation would make sense, and would not break the (in my opinion) necessary limitation
 

Trox

Astellian
May 24, 2019
379
223
43
Am I the only one left that thinks getting BiS across the board should take months to achieve? Honestly the biggest issue with MMOs these days is that all too many cater to the "MEMEMEMEMEME NOW" crowd that seems to think if they are fully geared out in the first week of the game the game sucks. The problem with that is people chew through everything immediately and then instantly starts to whine that "there is nothing to do in game".
 
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Faiith

Astellian
Jul 1, 2019
24
20
3
Am I the only one left that thinks getting BiS across the board should take months to achieve? Honestly the biggest issue with MMOs these days is that all too many cater to the "MEMEMEMEMEME NOW" crowd that seems to think if they are fully geared out in the first week of the game the game sucks. The problem with that is people chew through everything immediately and then instantly starts to whine that "there is nothing to do in game".
*sign*
 

ronoch

Astellian
Jun 20, 2019
128
54
28
Thank you for listening and putting out the new dungeons with engaging boss fights. When the servers came back up and Bloodline put together a few groups to run the new dungeons I honestly kind of expected more of the same and thankfully I was wrong. Archdukes is the funnest dungeon now while I would say Marcazin is the hardest with Fortenora's in the middle of the two. I cant tell you how many times I laughed last night watching people die to the gauntlet of lightning balls in Archdukes, and the Eligos fight is A LOT of fun. Kudo's to engaging boss fights that are not just sit there and mash buttons until its dead.
The new dungeons are STILL super easy - they are just "new" is the only reason you say this. Once ppl "get it" it will be mind numbingly boring just like the others. The fact that ppl can run to the end of dungeons and completely cc all the mobs till they are dead really makes the content trivial. Also most don't even want assassins (even though they are great if the player is decent) simply because they run double mage (rofl) to keep the mobs pema cc'd. I would have liked to have seen the mobs from dungeons - legendary at least - not be controllable or maybe not completely froze or something. It's just silly that all noobs run double mage pretty much just to 'cheese' the mobs - once you get to bosses none are hard at all once you know what to do.
 

Terra

Astellian
Sep 20, 2019
737
376
63
Also most don't even want assassins (even though they are great if the player is decent)
while absolutels no problem in the old dungeons,
i also have to say, that within the new dungeons, i mostly had "the bad draw", when it comes to assasins

in 80% of the situations i had, it was the assasins, who went in 2 or 3 star ... teleporting directly into the attack of the enemy and than (quite literally) playing carpet for the rest of the dungeons ...

yes, it may be just my bad luck again ... and may not even directly have to do with the assasins themselfes,
and yes, assasins who are geared and know what they're doing can be a pretty nice addition to a group ...

i just have the feeling that [at least for me] the carpet's i already got there let me somewhat loose trust by default

that's an issue, like you yourself stated, you simply don't have with mages ...
even a just decently good mage will burst out his damage and freeze his opponents ...

... but coming back to the topic of new dungeons,
what i still (somewhat) find lacking are in fact areas, where different classes could play out there respective advantage ...

for example the assasin ...

they could add a small rock/shild/extremely strong barrier into the dungeon,
which is extremely time consuming to destroy [or alternatively walk around]

and than place the mobs ontop of that hill in a way, that they couldn't get targeted by normal attacks ...
but allow - in this scenario it would be the assasin - to bypass that area via his teleportation magic, allowing him to kill the mobs

such mechanics, where induvidual classes [all classes] get the possibility, to "bypass" certain (time consuming) areas would actually be a fun addition for new dungeons or areas ... and it would increase the value of all classes
 
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Jazices

Astellian
Nov 10, 2019
21
18
3
Make all trash mobs immune to all forms of cc in the 2 and 3 star legendary dungeons and voila all the people screaming for hard content got it all of a sudden and Mages get devalued a little instead of being must have. People will then either just always wait 2 minutes between pulls for double meteor to be ready again or realise that Hawkeye and avenger do way more aoe damage than any mage will ever do once meteor is burned. Voila diehards only wanting “op” Mages fixed. As the only “op” thing about mage is the combo of cc and the 2min meteor nothing else. And suddenly everybody who uses double mage and then dares to scream that legendary dungeons are easypeasy and can be done by a preschooler gets silenced.
 
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Terra

Astellian
Sep 20, 2019
737
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or you simply put a few [not many ... just 2,3 or 4] mobs at random (and visually distiguishable) with extremely high mag-resistance, damage output and stat-resistance into the monster groups
 

Zwiebel

Astellian
Jul 4, 2019
321
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...or maybe we just scale meteor back a bit (while also reducing the cast time to keep it fair) and fix the actual problem instead of applying bandaids everywhere.

Besides mage isnt even that good in the new inis. I had no trouble clearing them with assa and archer.
The hardest dungeon (basin) doesnt even require any AoE.
 

ronoch

Astellian
Jun 20, 2019
128
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...or maybe we just scale meteor back a bit (while also reducing the cast time to keep it fair) and fix the actual problem instead of applying bandaids everywhere.

Besides mage isnt even that good in the new inis. I had no trouble clearing them with assa and archer.
The hardest dungeon (basin) doesnt even require any AoE.
basin most certainly requires aoe or cc or something. you cleared basin with sin archer - it's a lot harder than with mage. those mobs there hit a lot harder and the pulls are dangerous if the tank isn't familiar. So you say they don't require aoe, what are u killing the mobs 1 at a time? if so you more than likely didn't complete it unless there were no wipes at all and even then..

All the dungeons require aoe to be the most efficient in both time and kill count - what are you smoking?